The Memory Articles
- The GeIL CL 1.5 DDR600 RAM Promise
- Pushing Your DDR2 RAM To The Max
- Separating The Wheat from the Chaff: The Latest DDR2 Modules Tested
- Corsair Reveals Xpert Memory Line: Speed with Sizzle
- Corsair In The Fast Lane: DDR2-667 and DDR400 With Extreme Timing
- THG Puts 13 Bleeding-Edge Memory Modules, 14 Mobos To the Match-Up...
- Samsung PC3700
- Ups and Downs: Memory Timings Put to the Test
- OCZ Attempts to Step Up the Clock Pace with DDR400 Module
- RAM Wars: Return of the JEDEC
News
Reviews
Forum
- Why are there 5 different kinds of AMD CPUs?????
- AMD pushes out three more triple-core chips!!
- Phenom as good or better than Intel in gaming?
- Build Now or Wait for Nehalem?
- AMD's architecture features
- CPU Overheating HSF Questions
- Hitting a FSB wall too early?
- E7200 3.31GHz, any more headroom?
- Should I air or water cool my gaming rig?-Please help!
- Quad Core q6600 overclocking 3.0 ghz trouble
DirectX 8: Unreal Tournament 2004
Table of Contents:
DirectX 8: Unreal Tournament 2004

Unreal Tournament 2004 may not be the newest title, but once you start turning the settings up on a system with insufficient system memory it behaves just as badly as newer games. Compared to Quake 4 or Doom 3, benchmarking UT2004 is a totally different story. With just 512 MB system memory, benchmark results get inconsistent as you can see from the graph above. UT2004 with maximum settings and 512 MB system memory is not for the serious gamer.
DirectX 9: 3DMark 05

3DMark 2005 really proves the point: if the application doesn't need more system memory than you already have, adding more simply won't help at all.
DirectX 9: Far Cry

Despite the huge outdoor environments and with settings turned up, Far Cry is a game totally playable with no more than 512 MB system memory.
- Previous page Gaming Benchmark Results
- Next page DirectX 9: Battlefield 2

