The Graphics Cards Articles
- Squeezing Value Out of Lower-End Cards
- Two's Company, Four's a WOW! Sneak Preview of NVIDIA Quad GPU Graphics
- Seven of NVIDIA's Latest and Greatest Cards Tested
- VGA Charts VIII: PCI Express Winter 2005
- Don't Throw Out Your ATI Radeon X800 Yet
- NVIDIA's GeForce 7800 GTX 512 New Graphics Champion
- The DDR2 Joker Upgrades GeForce 6600
- 80's Drivers Rock And Roll SLI
- Two GTs Great For Gaming
- ATI Enters The X1000 Promised Land
Shader Effects, Continued
6:07 AM - January 13, 2006 by
Tino Kreiss
Source: Tom's Hardware US – Keywords: 3d, graphics, card, features, 2006
Syndication:
Source: Tom's Hardware US – Keywords: 3d, graphics, card, features, 2006
Syndication:
Table of Contents:
Shader Effects, Continued
Flames produce heat; the rising, whirring air is plain to see, and distorts the graphics in the background.
Another example of flames can be seen in Shadowgrounds. The hotter the fire produced by the flamethrower, the more the air and flames swirl.
Water surfaces are the most popular PixelShader effects; the environment is reflected in warped surfaces. Each shot with the laser across water in Shadowgrounds produces light reflections in the waves.
Gas is simulated by distorting both the background environment and objects. If the character stumbles into poisonous fumes, the resulting queasiness sets the entire screen shaking.
Splinter Cell requires different view filters to represent night vision and thermal images.
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