One 120Hz Monitor vs. Three 60Hz monitor?
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Last response: in Graphics & Displays
iAmNicklezz
March 25, 2013 8:00:29 PM
So, I was wondering if you folks could tell me if having three 60Hz monitor will rid of screen tearing ( I'm a noob at this stuff, bare with me ) ?
I was going to go with the "Asus VG248HE" or the "BenQ XL2420T" for the single monitor setup. But, before I purchase any of them, I wanted to know if doing a triple way 60Hz monitor setup would be better/the same, and if it would still rid of screen tearing like a 120Hz or 144Hz would. If I went with the triple setup, it'd be the Asus VS248H-P.
Thanks in advance!
I was going to go with the "Asus VG248HE" or the "BenQ XL2420T" for the single monitor setup. But, before I purchase any of them, I wanted to know if doing a triple way 60Hz monitor setup would be better/the same, and if it would still rid of screen tearing like a 120Hz or 144Hz would. If I went with the triple setup, it'd be the Asus VS248H-P.
Thanks in advance!
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I had this same sort of question myself, and eventually ended up going with the 120Hz monitor - that very same model, actually.
I'd make the same decision again in a heartbeat. One of my friends has a three monitor setup that's got the horsepower to run games on high settings at decent framerates, but it doesn't feel NEARLY as good to me as my monitor - though racing games are amazing on it, most games either don't "work" well stretched across three monitors or simply gain too much of an advantage from a 120Hz monitor. (Whenever I play first person shooters now, I feel like I'm cheating because of my monitor.)
I'd make the same decision again in a heartbeat. One of my friends has a three monitor setup that's got the horsepower to run games on high settings at decent framerates, but it doesn't feel NEARLY as good to me as my monitor - though racing games are amazing on it, most games either don't "work" well stretched across three monitors or simply gain too much of an advantage from a 120Hz monitor. (Whenever I play first person shooters now, I feel like I'm cheating because of my monitor.)
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bystander said:
If I were to buy a new monitor, I'd get the VG278H, partly for the 120hz, but mostly for the 3D Vision 2. When I bought my 120hz monitor, I intended to play in 120hz most the time, but ended up loving 3D.See, I'm the opposite. I was underwhelmed by 3d and LOVE the fluidity of playing at 120fps.
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DarkSable said:
bystander said:
If I were to buy a new monitor, I'd get the VG278H, partly for the 120hz, but mostly for the 3D Vision 2. When I bought my 120hz monitor, I intended to play in 120hz most the time, but ended up loving 3D.See, I'm the opposite. I was underwhelmed by 3d and LOVE the fluidity of playing at 120fps.
It might have been the 3D games you played, many games don't work well with it. That and the default settings give very little 3D effect.
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rdc85 said:
I don't think there any definite answer for this..It will back to each person preference...
anyway u can stop screen tearing by enable v-sync ( or adaptive v-sync on nvidia card )..
Adaptive v-sync doesn't stop screen tearing unless your FPS are at or above your refresh rate. Otherwise it still tears, though not as much as if you go above your refresh rate without any kind of v-sync.
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Best solution
Everybody wants the best in current technology, but gaming is one area where having high-performance equipment matters. When the virtual bullets (or arrows, or psionic blasts) start flying, you need to be sure that you can see what you're doing and what's going on. When it comes to PC gaming, it may not be enough to buy the first generic monitor you find. You need a display that looks sharp, keeps you competitive, and has the features you need to make the most of your games.
How you define a good gaming monitor depends on who you ask. It also depends on the type of video game you play, and whether you are sensitive to imperfections. One person might scoff at even the possibility of ghosting, while another couldn't care less about an input lag of a few milliseconds. Thanks to the 3D revolution, there are 120 Hz monitors now in addition to the typical 60 Hz ones. Some gamers won't use anything else, while others are completely indifferent.
There is one requirement for gaming monitors everyone can agree on, and that's a fast response time so rapid movements don't cause ghosting. Response time is how long it takes for a monitor to change the colour of a pixel, and is indicated in milliseconds. You can measure this in a variety of ways.Manufacturers tend to use the method that gives the most favourable results, a reason why you only find 2 ms and 5 ms nowadays mostly. Perhaps go with a monitor that has a true 120Hz refresh rate. A 120Hz refresh rate draws the data twice as many times as a 60Hz and makes the in-game detail come slightly faster and appear smoother. Most 120Hz refresh rate monitors are 3D, if your into that.If you're looking for the best 3D monitor that will also play great in 2D, then you should choose between the BenQ XL2420T and the ASUS VG278H. Both incorporate nVidia's 3D Vision 2 with 3D LightBoost which greatly improves the overall 3D experience.
While the BenQ doesn't disappoint as far as specifications with a 2ms response time, 120Hz refresh rate, low input lag, and a great picture, The XL2420T comes with a lot of other features built-in to this monitor specifically for gamers including FPS Mode, RTS Mode, Intuitive OSD, S. Switch;Height Adjustment, and Game Mode Loader.
If you just want this monitor for the 2D technology, then you might want to consider its predecessor, XL2410T, which is significantly cheaper and has many of the same features as the XL2420T, but has nVidia 3D Vision rather than 3D Vision 2.
How you define a good gaming monitor depends on who you ask. It also depends on the type of video game you play, and whether you are sensitive to imperfections. One person might scoff at even the possibility of ghosting, while another couldn't care less about an input lag of a few milliseconds. Thanks to the 3D revolution, there are 120 Hz monitors now in addition to the typical 60 Hz ones. Some gamers won't use anything else, while others are completely indifferent.
There is one requirement for gaming monitors everyone can agree on, and that's a fast response time so rapid movements don't cause ghosting. Response time is how long it takes for a monitor to change the colour of a pixel, and is indicated in milliseconds. You can measure this in a variety of ways.Manufacturers tend to use the method that gives the most favourable results, a reason why you only find 2 ms and 5 ms nowadays mostly. Perhaps go with a monitor that has a true 120Hz refresh rate. A 120Hz refresh rate draws the data twice as many times as a 60Hz and makes the in-game detail come slightly faster and appear smoother. Most 120Hz refresh rate monitors are 3D, if your into that.If you're looking for the best 3D monitor that will also play great in 2D, then you should choose between the BenQ XL2420T and the ASUS VG278H. Both incorporate nVidia's 3D Vision 2 with 3D LightBoost which greatly improves the overall 3D experience.
While the BenQ doesn't disappoint as far as specifications with a 2ms response time, 120Hz refresh rate, low input lag, and a great picture, The XL2420T comes with a lot of other features built-in to this monitor specifically for gamers including FPS Mode, RTS Mode, Intuitive OSD, S. Switch;Height Adjustment, and Game Mode Loader.
If you just want this monitor for the 2D technology, then you might want to consider its predecessor, XL2410T, which is significantly cheaper and has many of the same features as the XL2420T, but has nVidia 3D Vision rather than 3D Vision 2.
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iAmNicklezz
March 25, 2013 11:10:00 PM
iAmNicklezz
March 25, 2013 11:29:27 PM
iAmNicklezz said:
Thanks, I understand it a lot better now. So, in terms of the 3D, I'll need to buy the glasses kit separately?Some monitors come with them - such as the benQ's that end in TX.
That being said, you should seriously consider whether you want to pay another $100 to play games in 3d and 60fps over a normal 120fps.
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DarkSable said:
envy14tpe said:
I'd rather have one fast monitor instead of 3. Also, 3 monitors typically needs 2 high end GPUs.Will the 120Hz models display 120Hz @ 1920x1080 or is 120Hz achieved at lower settings like 900p?
They don't work like CRT monitors - you get 120Hz at whatever resolution you pick.
I'll have to look into it more....i don't want to high-jack OP's thread
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iAmNicklezz
March 26, 2013 2:31:21 AM
DarkSable said:
iAmNicklezz said:
Thanks, I understand it a lot better now. So, in terms of the 3D, I'll need to buy the glasses kit separately?Some monitors come with them - such as the benQ's that end in TX.
That being said, you should seriously consider whether you want to pay another $100 to play games in 3d and 60fps over a normal 120fps.
Ohhhhh, so if I choose 3D, then it goes down to 60Hz. Got it. Plus, 3D gives me headaches. I'll just stick with the 120Hz for now. Thanks.
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iAmNicklezz said:
DarkSable said:
iAmNicklezz said:
Thanks, I understand it a lot better now. So, in terms of the 3D, I'll need to buy the glasses kit separately?Some monitors come with them - such as the benQ's that end in TX.
That being said, you should seriously consider whether you want to pay another $100 to play games in 3d and 60fps over a normal 120fps.
Ohhhhh, so if I choose 3D, then it goes down to 60Hz. Got it. Plus, 3D gives me headaches. I'll just stick with the 120Hz for now. Thanks.
Keep in mind, that is 60hz per eye. I find it also appears to be a higher resolution, as you get two different images that mesh together in your mind, lowering how much you notice aliasing. The depth is nice too.
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bystander said:
Keep in mind, that is 60hz per eye. I find it also appears to be a higher resolution, as you get two different images that mesh together in your mind, lowering how much you notice aliasing. The depth is nice too.... sort of. It's not 60hz per eye, and that makes it seem like you're getting a better framerate than you would be - you'd be playing games at 60fps. (Yes, each eye has a different image, but you're still getting the effect of 60fps.)
I can't say anything about aliasing, but I will say that getting headaches is pretty common from 3d, and if he gets them, then don't try to talk him into spending more for it yet - 3d is still a young technology with a long way to go.
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DarkSable said:
bystander said:
Keep in mind, that is 60hz per eye. I find it also appears to be a higher resolution, as you get two different images that mesh together in your mind, lowering how much you notice aliasing. The depth is nice too.... sort of. It's not 60hz per eye, and that makes it seem like you're getting a better framerate than you would be - you'd be playing games at 60fps. (Yes, each eye has a different image, but you're still getting the effect of 60fps.)
I can't say anything about aliasing, but I will say that getting headaches is pretty common from 3d, and if he gets them, then don't try to talk him into spending more for it yet - 3d is still a young technology with a long way to go.
I said 60hz (per eye), because most people would think you meant 30hz per eye. Most people don't realize that 60 FPS in 3D, is 60 double images. They normally think 120hz is 60 images for each eye.
As far as the headache issue goes. I know some people get it, others don't, but I wonder how many people would have the issue at over double the hz, as you get in gaming, and how many get it due to high latency. I'm betting at least some of those who get headaches at movies, would not on a high end gaming rig.
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bystander said:
I said 60hz (per eye), because most people would think you meant 30hz per eye. Most people don't realize that 60 FPS in 3D, is 60 double images. They normally think 120hz is 60 images for each eye.As far as the headache issue goes. I know some people get it, others don't, but I wonder how many people would have the issue at over double the hz, as you get in gaming, and how many get it due to high latency. I'm betting at least some of those who get headaches at movies, would not on a high end gaming rig.
Gotcha - we just took what the other was saying backwards.
That's a good point about the latency, but I can tell you that I've gamed in 3d surround a number of times, and while it's bloody amazing, even at 60 frames a second, I start getting a bad headache after about 15 minutes. (Though I couldn't tell you how much of that is from the 3d and how much is from playing in surround, as both give me a headache after a little while on their own.)
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DarkSable said:
Gotcha - we just took what the other was saying backwards.That's a good point about the latency, but I can tell you that I've gamed in 3d surround a number of times, and while it's bloody amazing, even at 60 frames a second, I start getting a bad headache after about 15 minutes. (Though I couldn't tell you how much of that is from the 3d and how much is from playing in surround, as both give me a headache after a little while on their own.)
No worries, I actually understood you. I was just trying to clarify for readers, in case someone mistook what you said.
I've always thought 3D surround would be awesome, but I've been never gone that route because even on a single monitor, if I turn my head to the side, the glasses let a lot of light bleed through, resulting in seeing ghosting all over. I assume the same problem would be even worse with monitors at your peripheral vision.
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bystander said:
I've always thought 3D surround would be awesome, but I've been never gone that route because even on a single monitor, if I turn my head to the side, the glasses let a lot of light bleed through, resulting in seeing ghosting all over. I assume the same problem would be even worse with monitors at your peripheral vision.Yes and no - it depends on the monitors, and on the game. With 3d vision 2, since it doesn't have NEARLY the issues with dark images that the first generation has, it's not as much of a problem. I mean, it's still there, and distracting, but it doesn't make the game unplayable. (Though the monitors I was trying it on had their brightness turned down a fair ways, so I don't know how much that had to do with it.)
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DarkSable said:
bystander said:
I've always thought 3D surround would be awesome, but I've been never gone that route because even on a single monitor, if I turn my head to the side, the glasses let a lot of light bleed through, resulting in seeing ghosting all over. I assume the same problem would be even worse with monitors at your peripheral vision.Yes and no - it depends on the monitors, and on the game. With 3d vision 2, since it doesn't have NEARLY the issues with dark images that the first generation has, it's not as much of a problem. I mean, it's still there, and distracting, but it doesn't make the game unplayable. (Though the monitors I was trying it on had their brightness turned down a fair ways, so I don't know how much that had to do with it.)
I actually have the 3D Vision 2 glasses and the monitor I have has a super bright display. So bright that under normal use, it is at 30%, and automatically goes to 100% in 3D.
The problem I'm referring to, is even with the 3D Vision 2 glasses, they don't block out the light very well around the edges of the lenses. It's not a matter of syncing, just they let light bleed at the edges of the lenses. Maybe I got unlucky with my glasses, but I've seen reviews mention the same thing. Perhaps in 3D surround it is not as distracting as I fear.
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bystander said:
I actually have the 3D Vision 2 glasses and the monitor I have has a super bright display. So bright that under normal use, it is at 30%, and automatically goes to 100% in 3D.
The problem I'm referring to, is even with the 3D Vision 2 glasses, they don't block out the light very well around the edges of the lenses. It's not a matter of syncing, just they let light bleed at the edges of the lenses. Maybe I got unlucky with my glasses, but I've seen reviews mention the same thing. Perhaps in 3D surround it is not as distracting as I fear.
Funny, I didn't notice that as much. Perhaps it's just a matter of how closely the glasses fit to your head? (Or do you mean the lenses themselves bleed? I don't remember anything like that, but when I next get a chance, I'll keep my eye out for it.)
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DarkSable said:
Funny, I didn't notice that as much. Perhaps it's just a matter of how closely the glasses fit to your head? (Or do you mean the lenses themselves bleed? I don't remember anything like that, but when I next get a chance, I'll keep my eye out for it.)
It is the lenses themselves. There was a website that had a way to test it on some review. It was pretty cool, they made the glasses go permanently dark so you could test how much it bleed at all points of the lens. Both my 3D Vision 1 & 2 glasses have the same issue around the sides of the lenses.
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iAmNicklezz
March 28, 2013 10:36:50 PM
It is always easier to produce one pixel twice as fast, than to display 3 pixels at the same time. Just get a single 120hz monitor and the image will be so fluid that any screen tearing becomes hardly noticeable.
Strictly speaking, the only way to eliminate screen tearing is to enable vsync, which comes at a terrible cost to framerates. Playing your games in 3D on the 120hz monitor basically splits the image production to 60hz per eye, it will NOT eliminate screen tearing.
Strictly speaking, the only way to eliminate screen tearing is to enable vsync, which comes at a terrible cost to framerates. Playing your games in 3D on the 120hz monitor basically splits the image production to 60hz per eye, it will NOT eliminate screen tearing.
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huilun02 said:
Playing your games in 3D on the 120hz monitor basically splits the image production to 60hz per eye, it will NOT eliminate screen tearing.Because 3D requires every other frame go to one eye or the other, or it completely destroys the experience, v-sync is forced on in 3D. You have no choice, and there is no tearing.
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