One 120Hz Monitor vs. Three 60Hz monitor?

iAmNicklezz

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Feb 20, 2013
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So, I was wondering if you folks could tell me if having three 60Hz monitor will rid of screen tearing ( I'm a noob at this stuff, bare with me ) ?

I was going to go with the "Asus VG248HE" or the "BenQ XL2420T" for the single monitor setup. But, before I purchase any of them, I wanted to know if doing a triple way 60Hz monitor setup would be better/the same, and if it would still rid of screen tearing like a 120Hz or 144Hz would. If I went with the triple setup, it'd be the Asus VS248H-P.

Thanks in advance! :D

 
Solution
Everybody wants the best in current technology, but gaming is one area where having high-performance equipment matters. When the virtual bullets (or arrows, or psionic blasts) start flying, you need to be sure that you can see what you're doing and what's going on. When it comes to PC gaming, it may not be enough to buy the first generic monitor you find. You need a display that looks sharp, keeps you competitive, and has the features you need to make the most of your games.

How you define a good gaming monitor depends on who you ask. It also depends on the type of video game you play, and whether you are sensitive to imperfections. One person might scoff at even the possibility of ghosting, while another couldn't care less about an...
I had this same sort of question myself, and eventually ended up going with the 120Hz monitor - that very same model, actually.

I'd make the same decision again in a heartbeat. One of my friends has a three monitor setup that's got the horsepower to run games on high settings at decent framerates, but it doesn't feel NEARLY as good to me as my monitor - though racing games are amazing on it, most games either don't "work" well stretched across three monitors or simply gain too much of an advantage from a 120Hz monitor. (Whenever I play first person shooters now, I feel like I'm cheating because of my monitor.)
 


See, I'm the opposite. I was underwhelmed by 3d and LOVE the fluidity of playing at 120fps.
 

It might have been the 3D games you played, many games don't work well with it. That and the default settings give very little 3D effect.
 


Adaptive v-sync doesn't stop screen tearing unless your FPS are at or above your refresh rate. Otherwise it still tears, though not as much as if you go above your refresh rate without any kind of v-sync.
 


They don't work like CRT monitors - you get 120Hz at whatever resolution you pick.
 
Everybody wants the best in current technology, but gaming is one area where having high-performance equipment matters. When the virtual bullets (or arrows, or psionic blasts) start flying, you need to be sure that you can see what you're doing and what's going on. When it comes to PC gaming, it may not be enough to buy the first generic monitor you find. You need a display that looks sharp, keeps you competitive, and has the features you need to make the most of your games.

How you define a good gaming monitor depends on who you ask. It also depends on the type of video game you play, and whether you are sensitive to imperfections. One person might scoff at even the possibility of ghosting, while another couldn't care less about an input lag of a few milliseconds. Thanks to the 3D revolution, there are 120 Hz monitors now in addition to the typical 60 Hz ones. Some gamers won't use anything else, while others are completely indifferent.

There is one requirement for gaming monitors everyone can agree on, and that's a fast response time so rapid movements don't cause ghosting. Response time is how long it takes for a monitor to change the colour of a pixel, and is indicated in milliseconds. You can measure this in a variety of ways.Manufacturers tend to use the method that gives the most favourable results, a reason why you only find 2 ms and 5 ms nowadays mostly. Perhaps go with a monitor that has a true 120Hz refresh rate. A 120Hz refresh rate draws the data twice as many times as a 60Hz and makes the in-game detail come slightly faster and appear smoother. Most 120Hz refresh rate monitors are 3D, if your into that.If you're looking for the best 3D monitor that will also play great in 2D, then you should choose between the BenQ XL2420T and the ASUS VG278H. Both incorporate nVidia's 3D Vision 2 with 3D LightBoost which greatly improves the overall 3D experience.

While the BenQ doesn't disappoint as far as specifications with a 2ms response time, 120Hz refresh rate, low input lag, and a great picture, The XL2420T comes with a lot of other features built-in to this monitor specifically for gamers including FPS Mode, RTS Mode, Intuitive OSD, S. Switch;Height Adjustment, and Game Mode Loader.

If you just want this monitor for the 2D technology, then you might want to consider its predecessor, XL2410T, which is significantly cheaper and has many of the same features as the XL2420T, but has nVidia 3D Vision rather than 3D Vision 2.
 
Solution

iAmNicklezz

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Feb 20, 2013
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It's @ 1920x1080.
 


Some monitors come with them - such as the benQ's that end in TX.

That being said, you should seriously consider whether you want to pay another $100 to play games in 3d and 60fps over a normal 120fps.
 


I'll have to look into it more....i don't want to high-jack OP's thread
 

iAmNicklezz

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Feb 20, 2013
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Ohhhhh, so if I choose 3D, then it goes down to 60Hz. Got it. Plus, 3D gives me headaches. I'll just stick with the 120Hz for now. Thanks. :)
 


Keep in mind, that is 60hz per eye. I find it also appears to be a higher resolution, as you get two different images that mesh together in your mind, lowering how much you notice aliasing. The depth is nice too.
 


... sort of. It's not 60hz per eye, and that makes it seem like you're getting a better framerate than you would be - you'd be playing games at 60fps. (Yes, each eye has a different image, but you're still getting the effect of 60fps.)

I can't say anything about aliasing, but I will say that getting headaches is pretty common from 3d, and if he gets them, then don't try to talk him into spending more for it yet - 3d is still a young technology with a long way to go.

 


I said 60hz (per eye), because most people would think you meant 30hz per eye. Most people don't realize that 60 FPS in 3D, is 60 double images. They normally think 120hz is 60 images for each eye.

As far as the headache issue goes. I know some people get it, others don't, but I wonder how many people would have the issue at over double the hz, as you get in gaming, and how many get it due to high latency. I'm betting at least some of those who get headaches at movies, would not on a high end gaming rig.
 


Gotcha - we just took what the other was saying backwards.

That's a good point about the latency, but I can tell you that I've gamed in 3d surround a number of times, and while it's bloody amazing, even at 60 frames a second, I start getting a bad headache after about 15 minutes. (Though I couldn't tell you how much of that is from the 3d and how much is from playing in surround, as both give me a headache after a little while on their own.)

 

No worries, I actually understood you. I was just trying to clarify for readers, in case someone mistook what you said.

I've always thought 3D surround would be awesome, but I've been never gone that route because even on a single monitor, if I turn my head to the side, the glasses let a lot of light bleed through, resulting in seeing ghosting all over. I assume the same problem would be even worse with monitors at your peripheral vision.