Fraps says over 60 FPS on a 60Hz monitor

Solution
Long story short, FRAPS isn't measuring FPS on the monitor, its measuring FPS produced by the GPU before certain processing needed to occur before the calculations become images. Your monitor is not going to go over its max rate.

Still, this is a useful tool for letting a gamer know how much more he could afford to raise graphic settings and still keep his FPS at about 60.

PS) I recently replayed the original Doom on my PC, and had over 2,000 FPS according to FRAPs.

Greatatlantic

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Mar 17, 2013
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Long story short, FRAPS isn't measuring FPS on the monitor, its measuring FPS produced by the GPU before certain processing needed to occur before the calculations become images. Your monitor is not going to go over its max rate.

Still, this is a useful tool for letting a gamer know how much more he could afford to raise graphic settings and still keep his FPS at about 60.

PS) I recently replayed the original Doom on my PC, and had over 2,000 FPS according to FRAPs.
 
Solution

question12

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Dec 18, 2012
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Ah, I see, so it's still exactly 60 FPS on the monitor. And when Fraps says it's over 60 FPS, that would be my FPS if I had, say, a 120 Hz monitor?
 

fil1p

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Hey,

Greatatlantic is right, what fraps displays is the FPS rate of what the GPU processes. Recently other methods are also being used to test performance (toms has a great article on it), but FPS rates are still a significant way to measure the performance of a GPU.
As for your monitor as it is 60Hz it can only display 60FPS, that doesn't mean that the GPU cannot output a higher frame rate. If you want to take full advantage of your FPS rate (assuming its above 60FPS) you can get a 120Hz monitor, although that is completely unnecessary as the difference is marginal at best. You can turn on Vsync to cap the frame rate at 60fps, if you are using an nvidia card enable adaptive vsync in the nvidia control panel. Even if you are getting say 85fps, your monitor can only display 60, that can lead to screen tearing, which is why vsync can be useful in such situations.

Hope this helps!