help in ps3 emu

7amada_98

Honorable
Apr 9, 2013
12
0
10,510
hi all dudes!

i was asking about if my machine can handle ps3 games>>

but when i ask someone in other chat rooms or facebook they keep saying google knows! and iam sick to death fromthat word untill i found toms hw forum :)

my rig is
CPU: intel dual core e5800 3.2 ghz o'c to 4.1 ghz
GPU:geforce 220 gt 1gb gddr3 no o'c
RAM:2gb+2gb+1gb=5 gb total
BOARD:gigabyte g41 v+s

with that rig i can run max payne 3 on mid high set with 26 to 32 fps

and i can run need for speed most wanted 2 on max out on 25 to 29 fps

and left for dead 1 on max with 74 fps
xD

and pes 2013 on 89 fps its a weak req game my celeron 2.2 could run it

and i can run ps2 games at full speed like wwe 2009 and smack down hctp

and also my system is win 7 home 64 bit

thnx ^_^
 


That emulator, just like all other current "PS3 emulators," is an absolute scam.

Because of both the number of cores in a PS3 and because of the non-86 architecture, there is and will not be a functioning PS3 emulator for a number of years to come.

Even if there were a functioning emulator, the power required to emulate games is a magnitude more than that required to play games. This means that in order to play PS3 games smoothly on an emulator, a computer would need something along the line of TWO twelve-core Xeons and a handful of GTX Titans.

It's not going to happen. Because of the components in the PS4 vs. the non x86 components in the PS3, we're more likely to see a PS4 emulator before we are a PS3 one.
 

7amada_98

Honorable
Apr 9, 2013
12
0
10,510
darksable plz dnt answer if u dnt know if there a ps3 emu or not there is ps3 emu and my friend have it but my qes was about rig not if there a ps3 emu or not and thnx for dalethepcman u r the best my love :)
 

dalethepcman

Distinguished
Jul 1, 2010
1,636
0
19,860
So much assurity, so little knowledge...
http://en.wikipedia.org/wiki/Instructions_per_second
PS3 runs at 3.2Ghz with 10,240 MIPS
I7-2600 K runs at 3.4Ghz with 128,300 MIPS

http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27
PS3 13.2 GigaTexels per second

http://en.wikipedia.org/wiki/GTX_Titan#Geforce_GTX_Titan
GTX Titan 185.5 GigaTexels per second.


A current gen quad core PC has Twelve times more CPU power than a PS3. A single GTX titan is 14 times faster than a PS3. Tell me again how this cannot be emulated?
 

iplikator3333

Honorable
Jan 18, 2013
169
0
10,690






Agree, The main problem is no one wrote an emulator yet that can use this power to emulate the PS3 in real time
 


Because of the performance hit involved in emulation.

The old rule of thumb is it takes 10x the processing power to emulate a different system. The PS3, however, would need several times that to be emulated. Why? Because of its horrid architecture. For one, you have to emulate the 7 Cell PPEs at bus accurate timings. You have to emulate the DMA that is used to feed the CPU (not easy to do in a high level OS), again, at bus accurate timings. You have to keep the CPU queue running, in order, again, hard to do when you have an OS where you can't guarantee when a particular thread will run (so you'd very likely have to emulate all SEVEN PPE's in one thread).

Look at it this way: Dolphin emulates the Gamecube/Wii. The Gamecube has a ~450MHz CPU, based on the PCC7 architecture (less advanced version of the POWER7 arch the PS3 uses). On my machine, with an overclocked i7-2600k, there are plenty of games that can't run at 60 FPS yet. Same with PCSX2 and the PS2, and its what, 300MHz CPU? Using those as benchmarks, you understand why its going to be a VERY long time before a machine with 7 cores running at 3.2GHz is going to be emulated at any degree of accuracy at any reasonable speed.

EDIT

Other things I can think of offhand include:
Needing to create a PSGL to OpenGL render (and if you want to use DirectX, a PSGL to DirectX render).
Emulating the libgcm graphics library (this one is a MAJOR problem, as it gives direct access to the GPU framebuffer, which you can NOT do in Windows. As a result, you may need to emulate this, and by extension, THE ENTIRE GPU SUBSYSTEM, entirely in software. Though I'm sure someone would find a way to do this eventually.).
Audio decoding (oh, right. Most PCs can't do that out of the box)

Trust me, this isn't getting done for at least a decade. Even PCSX2 isn't finished yet.
 

7amada_98

Honorable
Apr 9, 2013
12
0
10,510
and for the dude who says that ps2 emu is not finished i say HAHAHAHAHAHAHA JAJAJAJAJAJAJA XDXDXD

iam playing ps2 games on pc from 3 years like wwe 2009 and smack down HCTP

HAHAHAHAHAHA cant be emulated hahahaahahhahahahahahahahhahhaha!
 

iplikator3333

Honorable
Jan 18, 2013
169
0
10,690







Who would want to use Directcrap or Winblows?
 


PCSX2 ISN'T finished. A number of games either do not run or have significant internal issues. For example: Anything running on the Jax&Dexter engine has significant speed problems, due to the way the engine is designed [coincidentally, the 80GB PS3 with software emulation has the same EXACT problem]. A few graphics effects don't work in D3D hardware mode [Heat Scope in RE:4, Sniper Scope in GTA:SA and GTA:LCS]. And a lot of other minor issues.

Hell, technically, Genesis emulation isn't done perfectly yet; no emulator perfectly emulates the 68000/Z80 at bus accurate timings. But they are "good enough" for 99.9% of the software library. PCSX2 isn't anywhere near there yet. [FYI: Here is the open issue list: https://code.google.com/p/pcsx2/issues/list]
 

7amada_98

Honorable
Apr 9, 2013
12
0
10,510
gamerk316 u keep laughing me HAHAHA JAJAJA its done i play any game i want on ps2 emu my question was about ps3 so dnt tire ur self with pcsx2 issue some people have bugs and some dnt so what? the problem had been finished thnx for all who helped me!
 

iplikator3333

Honorable
Jan 18, 2013
169
0
10,690






D3D sucks, Why would you want to use it?