OK. I'll make a deal with you.
Create a game. Can be something short. Release it as freeware. See what kind of reaction you get.
Now make a full game. Have the first part be a playable demo, again released as freeware.
If I like it enough, I will pay you $10 for the full game. Convince another 200,000 people to do the same, and you'll have made your licensing investment back.