Dear Tom's Hardware Community:
I am looking for a graphics card to use for Game Development in UDK and Blender. I have seen the GTX 580 highly recommended, but have also had the Quadro K4000 suggested to me by more than one person. What are the primary advantages of the Quadro, other than double the GDDR5 and specialized drivers; and, how much of a difference does the extra GDDR5 memory make for GPU rendering in Blender? Based on benchmarks for Blender CUDA and gaming, it looks as though the 580 would be better; is there any reason I might want to consider the more expensive Quadro?
APPROXIMATE PURCHASE DATE: June 2013
BUDGET RANGE: $500-$800
USAGE FROM MOST TO LEAST IMPORTANT: Game Development (Blender and UDK), 3D Game Testing/3D Gaming (Primarily FPS), Casual Gaming, Casual Movies
CURRENT GPU AND POWER SUPPLY: No current system; first build, entirely flexible. Whole-build budget is approximately $1500.
OTHER RELEVANT SYSTEM SPECS: No current system; intending to go 2011/X79, probably ASUS motherboard.
PREFERRED WEBSITE(S) FOR PARTS: Newegg, Amazon.
COUNTRY OF ORIGIN: I live in USA, so North American retailer a plus (don't want to pay international shipping).
PARTS PREFERENCES: NVIDIA required for Blender Cycles, PhysX a plus for UDK.
OVERCLOCKING: Maybe somewhere down the road
SLI OR CROSSFIRE: If I can afford it, maybe; SLI is rumored to slow Blender Cycles down, however.
MONITOR RESOLUTION: Don't have one picked out yet. Probably want at least a 1920 x 1080, I'm guessing, though I really have no idea how much monitor I need for what I'm doing (I have never purchased a monitor before).
ADDITIONAL COMMENTS: I would like to have some ability to upgrade for whatever setup I wind up with, whether that be SLI or Maximus; I know for a fact that I am getting NVIDIA, and I have been told that EVGA is the best maker of GTX cards. I have seen the 580 highly praised for Blender and termed as "plenty of 'oomph'" for UDK, but have had the Quadro K4000 recommended to me by more than one person. My primary concern with a 580 would be the 1.5GB GDDR5: will it be enough for GPU rendering in Blender? Also, what other advantages might the Quadro have for Blender and/or UDK, if any? Is it just the drivers that make it more desirable for 3D modeling, or is there something more?
I am looking for a graphics card to use for Game Development in UDK and Blender. I have seen the GTX 580 highly recommended, but have also had the Quadro K4000 suggested to me by more than one person. What are the primary advantages of the Quadro, other than double the GDDR5 and specialized drivers; and, how much of a difference does the extra GDDR5 memory make for GPU rendering in Blender? Based on benchmarks for Blender CUDA and gaming, it looks as though the 580 would be better; is there any reason I might want to consider the more expensive Quadro?
APPROXIMATE PURCHASE DATE: June 2013
BUDGET RANGE: $500-$800
USAGE FROM MOST TO LEAST IMPORTANT: Game Development (Blender and UDK), 3D Game Testing/3D Gaming (Primarily FPS), Casual Gaming, Casual Movies
CURRENT GPU AND POWER SUPPLY: No current system; first build, entirely flexible. Whole-build budget is approximately $1500.
OTHER RELEVANT SYSTEM SPECS: No current system; intending to go 2011/X79, probably ASUS motherboard.
PREFERRED WEBSITE(S) FOR PARTS: Newegg, Amazon.
COUNTRY OF ORIGIN: I live in USA, so North American retailer a plus (don't want to pay international shipping).
PARTS PREFERENCES: NVIDIA required for Blender Cycles, PhysX a plus for UDK.
OVERCLOCKING: Maybe somewhere down the road
SLI OR CROSSFIRE: If I can afford it, maybe; SLI is rumored to slow Blender Cycles down, however.
MONITOR RESOLUTION: Don't have one picked out yet. Probably want at least a 1920 x 1080, I'm guessing, though I really have no idea how much monitor I need for what I'm doing (I have never purchased a monitor before).
ADDITIONAL COMMENTS: I would like to have some ability to upgrade for whatever setup I wind up with, whether that be SLI or Maximus; I know for a fact that I am getting NVIDIA, and I have been told that EVGA is the best maker of GTX cards. I have seen the 580 highly praised for Blender and termed as "plenty of 'oomph'" for UDK, but have had the Quadro K4000 recommended to me by more than one person. My primary concern with a 580 would be the 1.5GB GDDR5: will it be enough for GPU rendering in Blender? Also, what other advantages might the Quadro have for Blender and/or UDK, if any? Is it just the drivers that make it more desirable for 3D modeling, or is there something more?