iam2thecrowe said:
SLI/Crossfire allows each card to render an alternate frame, so essentially it doubles everything as the load is split, more or less, evenly between cards. The only thing it does not double is vram, each card must have its own copy of the information it is rendering in its own memory. Memory is not shared between the cards.
Does this mean it double in more or less of what i mention above?
What is VRam and how its work?
Could you tell me difference of SPUs,ROPs and TAUs and how it work, and which among these is more important?
#According to wikipedia, texture fill rate come from mutiple of TMU and core clock#
Would you help me in further understanding this topic?
Thanks anyway!
#sorry, i edit this so many times and just discover it to use quote.#