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games stops for 1 sec and then continue

Last response: in Video Games
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May 21, 2013 11:52:44 AM

hy guys,im having some lag issues,every time when i play bf3,mw3,when i minimize game and then maximize it it stops for 1 sec (egg,i look in the ground,and when i move mouse up,it skipp the movement and it lag and then shows up)that not hapening only when i minimize the game it happens even when i play.
i3 2120 3.3ghz
4gb ram
hd 7770 vtx3d x edition with twin turbo ii
500gb hdd
thanks
and 1 more question:when i click in sound i must wait 3-4 minutes to open it why? all other work in c-panel.
heres the link how game lag:http://speedy.sh/dUQg4/video-2013-05-21-18-18-27.mp4
download it and you will see
May 21, 2013 12:03:52 PM

well you're playing a cpu intensive game on a little dual core. i think that might be your problem.
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May 21, 2013 12:34:09 PM

ingtar33 said:
well you're playing a cpu intensive game on a little dual core. i think that might be your problem.


Wow second bad advice in 3 mins.
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May 21, 2013 12:35:06 PM

Novuake said:
ingtar33 said:
well you're playing a cpu intensive game on a little dual core. i think that might be your problem.


Wow second bad advice in 3 mins.


that helps the OP how?
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May 21, 2013 12:36:31 PM

ingtar33 said:
Novuake said:
ingtar33 said:
well you're playing a cpu intensive game on a little dual core. i think that might be your problem.


Wow second bad advice in 3 mins.


that helps the OP how?


Was not attempting to help him, YET...
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May 21, 2013 12:40:03 PM

but on youtbe mw3 plays very good.why me lag?
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May 21, 2013 12:45:08 PM

Alan Sulentic said:
but on youtbe mw3 plays very good.why me lag?


likely different graphics settings. for example if the youtuber was playing at 720p and you're playing at 1080p there will be a huge difference in computing power needed.

Novuake said:

Was not attempting to help him, YET...

i've no problem admiting i'm wrong if i'm proven wrong. i'm not dumb enough to believe i KNOW all there is to know. But snickering from the sidelines without offering constructive help helps no one. it neither helps the op, who's looking for help, nor does it help someone who might have given wrong advice learn from their mistake.

I hate to put it this way but... put up or shut up.

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May 21, 2013 2:24:02 PM

ingtar33 said:
Alan Sulentic said:
but on youtbe mw3 plays very good.why me lag?


likely different graphics settings. for example if the youtuber was playing at 720p and you're playing at 1080p there will be a huge difference in computing power needed.

Novuake said:

Was not attempting to help him, YET...

i've no problem admiting i'm wrong if i'm proven wrong. i'm not dumb enough to believe i KNOW all there is to know. But snickering from the sidelines without offering constructive help helps no one. it neither helps the op, who's looking for help, nor does it help someone who might have given wrong advice learn from their mistake.

I hate to put it this way but... put up or shut up.



The OP does NOT have a shiity setup, nor is his Dual core "tiny".

Most likely the HDD is bottlenecking coupled with a graphics card not meant to play 1080p games.
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May 21, 2013 2:33:04 PM

Novuake said:
The OP does NOT have a shiity setup, nor is his Dual core "tiny".

Most likely the HDD is bottlenecking coupled with a graphics card not meant to play 1080p games.


yet i never used the words shitty or tiny.

it is a little dual core i3. overall it's a nice budget gaming setup. but its not something that will crush bf3... lag is pretty much par for the course in a setup like his if playing at 1080p

since overclocking is mostly out the window he's gonna have to settle for lower resolutions.

sure he could buy a new hard drive... but games mostly fully load the fight zones into their ram, so chances are its not the hard drive causing the hickups.
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May 21, 2013 2:36:16 PM

ingtar33 said:
Novuake said:
The OP does NOT have a shiity setup, nor is his Dual core "tiny".

Most likely the HDD is bottlenecking coupled with a graphics card not meant to play 1080p games.


yet i never used the words shitty or tiny.

it is a little dual core i3. overall it's a nice budget gaming setup. but its not something that will crush bf3... lag is pretty much par for the course in a setup like his if playing at 1080p

since overclocking is mostly out the window he's gonna have to settle for lower resolutions.


Apologies "little"...
You are contradicting yourself. The CPU has NO affect on resolution whatsoever. However in a large 64player map, FRAME DROPS are normal, NOT ramdom freezes.
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May 21, 2013 2:37:39 PM

Novuake said:
Apologies "little"...
You are contradicting yourself. The CPU has NO affect on resolution whatsoever. However in a large 64player map, FRAME DROPS are normal, NOT ramdom freezes.


sure it does. bf3 is a cpu dependent title. lower resolutions will lower the ammount of pixels the system on a whole needs to push out, and lower the stress on the cpu/gpu.
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May 21, 2013 2:46:14 PM

ingtar33 said:
Novuake said:
Apologies "little"...
You are contradicting yourself. The CPU has NO affect on resolution whatsoever. However in a large 64player map, FRAME DROPS are normal, NOT ramdom freezes.


sure it does. bf3 is a cpu dependent title. lower resolutions will lower the ammount of pixels the system on a whole needs to push out, and lower the stress on the cpu/gpu.


Wrong Pixels are only generated by the GPU. So if you were to set the resolution of a game to 800*600 and its a 64 player map it would make no difference if you have a CPU bottleneck because the CPU would still need to track 64 players in game.
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May 21, 2013 10:28:58 PM

Novuake said:
Wrong Pixels are only generated by the GPU. So if you were to set the resolution of a game to 800*600 and its a 64 player map it would make no difference if you have a CPU bottleneck because the CPU would still need to track 64 players in game.


ugh... right and wrong.

on a basic level you're right. all things being equal you would be right. however, modern game resolutions are so high, certain things happen at higher resolutions...

1) the models to be rendered become more complex. Depending on the game, this might mean different things, but in cpu intensive games what it basically means is as the models become more complex, more cpu instruction time is required to pass on the complex image to the gpu. I don't personally know if this is the case in BF3, but i suspect it is the case. Because the geometric shapes that need to be colored become more and more complex more of the cpu is required to send the info to the gpu.

2) the cpu in cpu intensive games is getting sucked up tracking a bunch of physics stuff and multiple players and the like. Poorly coded games don't offload all this stuff to other cores. BF3 does not offload much of anything to another core, making it basically a single core (sometimes dual core) game (civ 5 and skyrim do the same thing, which is a shame really, as this is the pinicle of lazy coding). The result is you basically need to be able to overclock your cpu to improve performance, and you'll probably want an intel to get the most out of the game.

~sometimes people talk about increasing resolution to shift the heavy lifting to the gpu. in reality all you're doing is changing which part is the slowest in your system. example, if you're getting bottlenecked at 35fps with 100% cpu utilization, your cpu is bottlenecking, then you boost the resolution, and you're now getting 22fps, the cpu is now at 50% utilization and the gpu is now getting 100% utilization, all you've done is shift the bottleneck. higher resolutions don't remove a cpu bottleneck... just shift the bottleneck. your end performance will NEVER be better then your best cpu/gpu bottleneck, no matter where you shift the load.

In the bf3 case, we don't know 100% for certain where his bottleneck is. neither the gpu or cpu are high end. lowering the resolution will take load off BOTH the gpu and cpu... as potentially the number of objects at the lowered graphical settings needing to be processed by the cpu will lower, taking load off the cpu, the lower res will shrink the number of pixals the gpu needs to push, in short we'll be improving framerate.

I just want the OP to find if there is some settings his system will play the game at without spending cash. hence my suggestion to lower the resolution. I could have explained all of this but it seemed a waste of time, so i oversimplified my reasoning. but since you seem hellbent to argue for no apparent reason (seriously, dude. i'm not sure what your issue is, but i'm not an idiot. i might oversimplify things from time to time, because it's a pain in the backside to be specific, but i know what i'm talking about) i figured i'd take a moment to explain what i'm talking about.

~btw: you're right, my language was lazy. I called it "pushing pixals" which implied the cpu was involved. What i meant is at a higher resolution you need more cpu power dedicated to pushing the more complex, detailed 3d "frames" the gpu needs to color through to the gpu. Furthermore in most cases more objects in total need to be rendered at higher resolutions either because of zoom issues, or range of rendering or even finer levels of details... all of which increases the load on the cpu and eats up more of the cpu's instructions per cycle. Most of this happens no matter how a game is coded for the most part, poorly coded games CAN be worse on the cpu at this step but that's another story. one thing i know is BF3 doesn't offload this gpu/frame rendering cpu instruction cycle to a different unused core. Which is part of why BF3 remains a poorly coded game that's beastly on cpus.

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May 21, 2013 10:37:47 PM

While I agree with most of what you are saying, the fundamentals remain the same... For now, lets just say we agree to disagree since I am "functioning" on 4 hours sleep in 45hours.

EDIT : Thank you for the clarity, but yeah, its not always the resolution... Being "un"specific can be very detrimental sometimes.
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