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Graphics card equivalent of PS4 and Xbox One?

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May 30, 2013 10:23:18 AM

What do you think would be the Graphics card equivalent of the PS4 and Xbox One?
May 30, 2013 10:42:35 AM

That would be the AMD HD 7850/7870 with some cut backs.
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May 30, 2013 10:43:01 AM

XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive
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May 30, 2013 11:36:38 AM

Pinhedd said:
XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive


Any particular reason for this choice
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May 30, 2013 11:44:32 AM

Jupz said:
Pinhedd said:
XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive


Any particular reason for this choice


All that's known at this point is that Microsoft opted for a GCN device with 12 compute units while Sony opted for a GCN device with 18 compute units. At 64 stream processors per compute unit this provides 768 and 1,152 stream processors in the XBox One and PS4 respectively. In terms of rendering abilities we can see that those fit comfortably in the middle of the two ranges that I mentioned above.

What is unknown at this point is what the GPUs will be clocked at. GCN is known to top out at around 1Ghz, with 800Mhz being nominal for most samples. I suspect that it will be clocked at the lower end of this range (800Mhz) because it is part of an APU, for yield reasons, and to keep power consumption down. If anything, I would expect Sony to clock the GPU on the PS4 higher than Microsoft clocks the GPU on the XBox One simply because Sony seems less concerned with power consumption.
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May 30, 2013 4:35:53 PM

Pinhedd said:
Jupz said:
Pinhedd said:
XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive


Any particular reason for this choice


All that's known at this point is that Microsoft opted for a GCN device with 12 compute units while Sony opted for a GCN device with 18 compute units. At 64 stream processors per compute unit this provides 768 and 1,152 stream processors in the XBox One and PS4 respectively. In terms of rendering abilities we can see that those fit comfortably in the middle of the two ranges that I mentioned above.

What is unknown at this point is what the GPUs will be clocked at. GCN is known to top out at around 1Ghz, with 800Mhz being nominal for most samples. I suspect that it will be clocked at the lower end of this range (800Mhz) because it is part of an APU, for yield reasons, and to keep power consumption down. If anything, I would expect Sony to clock the GPU on the PS4 higher than Microsoft clocks the GPU on the XBox One simply because Sony seems less concerned with power consumption.


So say if I built a Gaming PC now with a GTX 770 and i5 3570K would it outlast the ps4 since at the release of the PS3 the graphics were not much better than the PS2 however now there is a huge difference between the PS2 and PS3 so would that not also be the same for the PS4
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May 30, 2013 7:16:29 PM

Jupz said:
Pinhedd said:
Jupz said:
Pinhedd said:
XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive


Any particular reason for this choice


All that's known at this point is that Microsoft opted for a GCN device with 12 compute units while Sony opted for a GCN device with 18 compute units. At 64 stream processors per compute unit this provides 768 and 1,152 stream processors in the XBox One and PS4 respectively. In terms of rendering abilities we can see that those fit comfortably in the middle of the two ranges that I mentioned above.

What is unknown at this point is what the GPUs will be clocked at. GCN is known to top out at around 1Ghz, with 800Mhz being nominal for most samples. I suspect that it will be clocked at the lower end of this range (800Mhz) because it is part of an APU, for yield reasons, and to keep power consumption down. If anything, I would expect Sony to clock the GPU on the PS4 higher than Microsoft clocks the GPU on the XBox One simply because Sony seems less concerned with power consumption.


So say if I built a Gaming PC now with a GTX 770 and i5 3570K would it outlast the ps4 since at the release of the PS3 the graphics were not much better than the PS2 however now there is a huge difference between the PS2 and PS3 so would that not also be the same for the PS4


The graphics of early PS3 games were crummy because developers hadn't figured out how to use the wacky architecture of the Cell processor. It took them several years to master it.

The PS4 is little more than a PC in a box. There's nothing unique about it in any other aspect.

To answer your question, yes that PC would outlast the PS4.
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June 11, 2013 6:48:01 AM

Pinhedd said:
Jupz said:
Pinhedd said:
XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive


Any particular reason for this choice


All that's known at this point is that Microsoft opted for a GCN device with 12 compute units while Sony opted for a GCN device with 18 compute units. At 64 stream processors per compute unit this provides 768 and 1,152 stream processors in the XBox One and PS4 respectively. In terms of rendering abilities we can see that those fit comfortably in the middle of the two ranges that I mentioned above.

What is unknown at this point is what the GPUs will be clocked at. GCN is known to top out at around 1Ghz, with 800Mhz being nominal for most samples. I suspect that it will be clocked at the lower end of this range (800Mhz) because it is part of an APU, for yield reasons, and to keep power consumption down. If anything, I would expect Sony to clock the GPU on the PS4 higher than Microsoft clocks the GPU on the XBox One simply because Sony seems less concerned with power consumption.


Now this is information, my friend. Congratulations for this beautiful insight.
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June 11, 2013 10:15:59 AM

maitelli said:
Pinhedd said:
Jupz said:
Pinhedd said:
XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive


Any particular reason for this choice


All that's known at this point is that Microsoft opted for a GCN device with 12 compute units while Sony opted for a GCN device with 18 compute units. At 64 stream processors per compute unit this provides 768 and 1,152 stream processors in the XBox One and PS4 respectively. In terms of rendering abilities we can see that those fit comfortably in the middle of the two ranges that I mentioned above.

What is unknown at this point is what the GPUs will be clocked at. GCN is known to top out at around 1Ghz, with 800Mhz being nominal for most samples. I suspect that it will be clocked at the lower end of this range (800Mhz) because it is part of an APU, for yield reasons, and to keep power consumption down. If anything, I would expect Sony to clock the GPU on the PS4 higher than Microsoft clocks the GPU on the XBox One simply because Sony seems less concerned with power consumption.


Now this is information, my friend. Congratulations for this beautiful insight.


aw, thanks :) 
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June 25, 2013 1:34:27 PM

Pinhedd said:
Jupz said:
Pinhedd said:
XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive


Any particular reason for this choice


All that's known at this point is that Microsoft opted for a GCN device with 12 compute units while Sony opted for a GCN device with 18 compute units. At 64 stream processors per compute unit this provides 768 and 1,152 stream processors in the XBox One and PS4 respectively. In terms of rendering abilities we can see that those fit comfortably in the middle of the two ranges that I mentioned above.

What is unknown at this point is what the GPUs will be clocked at. GCN is known to top out at around 1Ghz, with 800Mhz being nominal for most samples. I suspect that it will be clocked at the lower end of this range (800Mhz) because it is part of an APU, for yield reasons, and to keep power consumption down. If anything, I would expect Sony to clock the GPU on the PS4 higher than Microsoft clocks the GPU on the XBox One simply because Sony seems less concerned with power consumption.


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November 15, 2013 5:05:11 PM

Pinhedd said:
XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive


Less than a 7770 cause i had a 7770 and it ran BF3 on ultra xbox looks way crappier maybe medium in comparison. xbox is maybe a 7730m with medium settings.
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November 15, 2013 7:48:47 PM

battlefieldhazard said:
Pinhedd said:
XBox One: somewhere between a 7770 and 7790

PS4: somewhere between a 7850 and 7870

Neither one is particularly impressive


Less than a 7770 cause i had a 7770 and it ran BF3 on ultra xbox looks way crappier maybe medium in comparison. xbox is maybe a 7730m with medium settings.


What are you comparing it against? The XBox One is not even out yet. The XBox 360 uses a GPU that's a derivative of the Radeon X1800
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January 3, 2014 10:33:50 PM

The xbox one will out perform both the hd7770 and 7790.
The X1 gpu has 2 memory busses. Esram 32mb 1024 bit bus and real world bandwidth of 150 gbs. DDr3 8 gb 256 bit bus real world bandwidth of 50 gbs.
Neither of the above amd cards touch that bandwidth. The 7770 is southern island (old tech). The X1 gpu is sea islands like the 7790 (less waste of resources).
Lastly the X1 gpu will benefit from closed box performance. In the words of John Carmack it takes a desktop gpu of 2x the performance to match a console gpu. So once developers get comfortable with the x1 hardware you will see results akin to a 2.5 tflop gpu.
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February 20, 2014 1:42:18 PM

The Xbox is more powerful than a 765m - which is a pretty decent laptop GPU. Of course it can't compare to a $1,000 desktop GPU. But Shred makes a good point that closed box will result in roughly 2x the output equivalent once people learn the hardware. XBONE is going to be tougher to program for than PS4 at first because of ESRAM and the cloud features. If you've ever played OnLive you will notice that a Atom tablet can play Borderlands 2, or Crysis. 3 years from now as MSFT builds is servers, high speed internet gets even better, and programmers learn how to use it - the XBOX could be used just to render games that are running 100% in the Cloud. That's why I think this generation will be the last one. Eventually, Google, MSFT and Amazon will sell you an ARM box that streams games from their massive server farms. Sony is almost bankrupt and does not have the $$ to build this. Nintendo will go 3rd party.
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