PS4 "Optimization" article by Metro dev - Questions

crimson87

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Oct 6, 2012
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Hi, I have read some article on the web about Metro Last night developer claiming the PS4 could have 2 to 3 times the power of a pc with similar specs when it's hardware had been fully optimized due to it's architecture being more modern than pcs and won't suffer any bottlenecks.

http://www.eurogamer.net/articles/digitalfoundry-inside-metro-last-light

This article caused a huge discussion about the real power of next gen consoles in practical terms. While is common sense that a console will perform better than a pc with similar specs , I think his claim is rather exaggerated. I believe optimization is no more than a 50% gain over a pc with similar specs. (seen only at the end of a console lifecycle) So in my view is more like a 7970 in terms of fully optimized power.

However ,after looking at this article , console fans stated that you would need power similar to a 2 way SLI of 680's to be able to run games at the end of the console generation.

I tried to compare the specs in the current generation consoles to see to which extent optimization means an extra gain for 360 an PS3.

Take as an example the PS3 GPU which is like a 7800GT. If there is a 50% gain we could play modern console games at console settings with Intel HD 3000 Graphics:

Crysis 3

http://www.youtube.com/watch?v=eB-99bK7gE0

Metro Last Light

http://www.youtube.com/watch?v=2ZE3G4difW4

Tomb Raider

http://www.youtube.com/watch?v=KrXRUN6UMIc

Bioshock Infinite

http://www.youtube.com/watch?v=Q6DpS8l1hr0

Devil May Cry

http://www.youtube.com/watch?v=_RdN4VfHgzQ

Some of these games were played with higher resolutions/details/framerate than it's console counterparts.

Does this mean that in 2 years time anyone with a decent pc could spend an extra 150 USD and get 7970 power (with better features and more performance per watt) and be at ease until the end of the gen making some graphical compromises?

If this is true consoles are doomed.

What do you think?
 
You can never experience the amount of video quality and FPS provided by a PC in a Console.
As said by cooky, the max of so called "next gen consoles" is 1080p @ 30 FPS.

Now since PCs are advancing, games are being played at 1440p @ 60 FPS on PCs and they are able to keep up with that.
These next gen consoles are just a PC in the coat of a console. They have same specifications, now even the same 32 bit architecture. I agree that makes porting games easier for developers but no console can match the amount of raw power, quality and flexibility (Mods? Tell me a single console in the world which can use mods) a mid to high end PC can provide. :)
 

crimson87

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Oct 6, 2012
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Another important aspect is that console manufacturers will have to focus on the WOW factor of the graphical leap as a marketing tool. Now , how much will console gamers value the leap from 1280 x 720 to 1920 x 1080? That aspect alone implies that consoles will have to push 2.25 times more pixels than previous gen so a lot of power will be wasted on that.

Unlike the previous leap from 640 x 480 to 1280 x 720 that was highly noticeable from the couch or bed (the be all of end all of console gaming) the new leap won't be as noticeable. Hell , 720p with some AA and max settings still
looks really good from my couch on a 42 HDTV.

So , does this mean that Sony and MS will be wasting power on features console gamers won't notice? Some of my friends still believe their console outputs 1080p to this day... there won't be much room for a massive improvement regards "teh graphix"
 
You are correct. There are many TVs which support HD but not Full HD. Ours being one of them.
Manufacturers would be making games 2.25x heavier than required and we would be playing with without even noticing the amount of power being used to do that. :D

Anything over 720p is noticeable only on computer because games played on a PC monitor is done from far closer. There one can feel the difference and realism.

If you play same 720p game from that closer you might even be able to distinguish individual pixels.

It is just the optimization and the fact that games are made for consoles firsthand is the only thing giving them edge.
When making game for console, developers just have to make it for 1 single configuration so they can use its max potential and its fairly easy for them, but when making for a PC, they have to keep in mind 100s of configurations due to huge variety which makes things much difficult for them.

The day games would be made for high end PCs would be the day consoles would vanish from the market. ;)