Developed Desktop application on XP using D3D9 API's for displaying wireframe and pixel images and performing operations like rotation,zooming ,panning on the displayed images after reading data from a binary file.
thinking of using the D3D11 API's on windows 7 machine for the same application.
1.)Firstly would like to know the advantages of using D3D11 over D3D9.
2.)How would it affect the application performance wise and will using D3D11 API's instead of D3D9 in the same application help in adding more feature set to the current state of the application.
thinking of using the D3D11 API's on windows 7 machine for the same application.
1.)Firstly would like to know the advantages of using D3D11 over D3D9.
2.)How would it affect the application performance wise and will using D3D11 API's instead of D3D9 in the same application help in adding more feature set to the current state of the application.