Critique of my Educational Gaming Theory?

lee8498

Honorable
Jun 25, 2013
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0
10,510
Hey Everyone,

I'm working on developing an educational gaming software that I'm calling The Garden Online (TGO). The idea behind the game is to strive for a traditional MMORPG feel, but include a heavy emphasis on education. The idea that I had was to replace the traditional crafting system with a professional "job" system where players still craft, but they're producing essays and written works instead of armor and weapons.

The crafting system would also increase based on XP, but there would be few other places to earn money within the game; the main idea would be to require XP building within the writing craft system, and require them to level their professional job as they level their primary class. Also, they would increase in complexity of writing skill as they increased in level for their professional job. Put simply, they would choose a battle class (i.e. a ranger), and have a sub-class in the form of a professional job (i.e. a journalist) and need to level up both simultaneously in order to progress. The professional job would still have quests specific to the particular job, as well.

Thoughts?

I've included links to all of my websites as well. Those might help to give a better of idea of what I'm working on.

Thanks for any critiques!

Official Website: http://www.TheGardenOnline.net

Kickstarter Page: http://www.kickstarter.com/projects/mbgaming/928651358?token=977e93d9

Facebook Page: http://www.facebook.com/tgoeducation

Twitter Page: http://www.twitter.com/tgoeducation
 

haider95

Honorable
Dec 31, 2012
1,097
0
11,460

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