sam_p_lay :
Mzy85 :
Unless your playing games from 2001, all current AAA or B titles you will see a 80-90% gain from SLI.
Wrong. And don't start linking benchmarks where SLI helps. OBVIOUSLY SLI helps some games or NOBODY would use it. What you originally said is that
every recent AAA game benefits. And that's totally wrong. And don't whine about console ports - we can't control which games are ports. Fact remains it's a new and AAA title, which according to you is 80-90% gain. Your words.
What
I originally said is you'll get 90% (or more) in some games and little or no gain in others. Which has been proved.
First off chill this is just a healthy discussion. But being someone who has used SLI since 6800 ultra's active on nvdia forums and a new hardware benchmarker. Yes not "every" games has a 90% benefit. But "most" will land in the range of 70-90% & some 40-60%. Once a mature driver and sli profile is out for each of those games. You took what i said out of context to the discussion.
My point originally was that almost all reviews as of today for the SLi 760s are done using a beta driver without a full sli profile for each game/benchmark they run. And that buying SLI 760s right now over a $1300 titan or $800 780 is a clear no brainer.
(edit) These things come down to what you play, what budget you have and how long you want your system to last before your next upgrade. You have to research your needs. From research generally SLI scales better than crossfire, It also has faster more regular updates.
@Sam in particular, you seem to feel very strongly on this matter. But saying i am totally wrong isn't correct, There have been a lot of games built from game engines that where never designed for multi gpu configurations. BUT 90% of the "current" gen and "coming soon" titles for PC are built for multi GPU scaling. This is why both AMD and nvidia partner with game companies so that the engine is developed along side the current gen hardware.
This is like the old 32bit OS vs 64bit OS argument, where we are in a time where the game engine have transitioned from pure single card development, then patch fixed for multi GPU support. To where Frostbite 3, Unreal 3 etc all have native multi GPU support built into the engine. So yes my argument that all AAA titles as of 2013+ will see a SLi increase greater than 50% over a single card. So while you where correct in listing a 2011 game, build from a modified 2008 era game engine will not see a 90% gain. If you are someone playing AAA games today and in the future they will have a consistent 70-90% increase in SLi over a single card. Again Once a mature driver and SLi profile is out. Not many AAA games companies these days are not aligned with either AMD or Nvidia. So its getting less and less likely bad multi gpu scaling will happen.