FPS Problem with ati hd 5650m

ProAdam99

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hello

my rig:

i5 560m 2.66-3.20ghz

4 gb ram

ati hd 5650m - 1366x768

when play crysis 3 at medium setting i got 19-20 fps with fraps without record

but no lag the game run smoothly even 19fps smooth

when run razer game booster i got 44-48 fps at medium setting the same as fraps

so smooth when play no singe lag

after that trying msi afterburner fps counter i got 20fps and extremely lag

i know my card mid-class but i wanna the true fps.

ps: all those fps counter read the same in other games except Crysis 3

and metro last light.

thanks
 

grebgonebad

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Are you testing this out on the first level of the game by any chance? There are known roping issues (When ropes swing and move) that cause major lag on any system. If this is the case, grit your teeth and get throught he first level, and wait until you are in the jungle-city. This will be a more accurate depiction of your performance.
 

grebgonebad

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Hmm. Very strange. Have you tried disabling Vsync at all? Do you have any form of AA set for Crysis 3? if you do dont use SMAA or anything like that, try disabling it completly to begin with to see what it's like. AA is a real frame rate drainer.
 

ProAdam99

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yes disable v-sync and no smaa same problem but the strange i got 44fps with 1366x768 medium setting fxaa vsync on x16at

the game run smooth really strange ati hd 5650m and 44fps with razer game booster same as fraps 19-20 but it like 40
 

grebgonebad

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Right. Ok, we may have found your problem. You are saying, if I read the above statement right, that when palying Crysis 3 you are using around 3.5-4gb of your system RAM, and between 800mb-1024mb graphics RAM. This would meant that you are actually maxing out both your system and graphics memory. The fluctuations in FPS could be caused by one program requireing less resources, or you panning the camera on the game to an area with less activity.

Unfortunately, if this is the case you will need to upgrade your system RAM to around 8gb. OR you have to lower in game settings. You are simply using too much RAM and VRAM for the GPU to render any more frames. I believe this is your problem.
 

grebgonebad

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So when you run Razer Game Booster, (Which I assume is some sort of utility to boost gaming performance)(I shall refer to this as RGB from now on) you get a higher FPS than with the others, and you use less System RAM. So when you use the RGB, I would assume it kills all unesasery tasks and programs, and thus frees up some system RAM.
 
FRAPS gives more accurate readings than the tools bundled with motherboards and video cards.
- So much so, that FRAPS itself may impact the performance once you get over 64fps.
- It's not a noticeable impact until you're getting over 128fps though, so with your GPU I wouldn't worry about it.

You can always set FRAPS to Realtime and CPU0 affinity, then disable the number and just have it dump benchmark data to a log file to review later. (Just rendering the frame rate impacts performance).

If GameBooster makes such a marked difference then I wouldn't be surprised if a slightly less trimmed application (MSI FPS) is just enough to trigger a massive slow down on your system.

This is just one of the reasons I recommend IObit GameBooster so often.

 

ProAdam99

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Min, Max, Avg
12, 26, 20.353 WITHOUT GAME BOOSTER
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Min, Max, Avg
14, 26, 19.801 WITH GAME BOOSTER
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BENCHMARK FROM FRAPS

BUT WHEN I SHUT DOWN FRAPS AND JUST USE GAME BOOSTER IT READ 44FPS AND I FEEL IT REALLY LOOK LIKE 40
 
Wait a sec, are you trying to use two different frame rate measuring applications at the same time?
- Yeah that will probably totally screw the measurement.

Some game engines don't like being run over overlays (such as 3rd party apps displaying the frame rate every second).
Sometimes this will even set off anti-cheat protection in multi-player.

 

ProAdam99

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no am using it alone to testing

when use fraps i got 22 avg

after that shut down fraps

and starting use game booster it read 44fpa avg

ati hd 5650 overclock to 650/880

cpu automatically goes to 3.20ghz when start the game but 55% usage of cpu - 99% usage of gpu
 
You'll never get perfect scaling in SMP. One of the cores will be nearly maxed out (or shared with a HT 'core' slightly over 100% for the pair) and the rest will just do what they can, spinning their wheels.

Not all the workloads will require a full core, and they can't process what hasn't happened yet in the simulated worlds.