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Micro-stuttering in a single Radeon 7850?

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a b U Graphics card
August 3, 2013 7:54:23 AM

nope its a dual gpu thing crossfire more so than the sli
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a c 84 U Graphics card
a b À AMD
August 3, 2013 7:57:06 AM

There shouldn't be much. What are your full rig specs?
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a c 84 U Graphics card
a b À AMD
August 3, 2013 8:00:07 AM

^^ That link only appears to cover crossfire problems
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a c 271 U Graphics card
a b À AMD
August 3, 2013 8:02:28 AM

smeezekitty said:
^^ That link only appears to cover crossfire problems


Read the links within the article.
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a b U Graphics card
August 3, 2013 8:07:23 AM



I know microstuttring exists in every system to some level but its only perceivable when you use crossfire or a dual gpu such as the hd7990. I can't imagine OP's hd7850 to have microstutter that noticeable
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a c 84 U Graphics card
a b À AMD
August 3, 2013 8:36:40 AM

Mousemonkey said:
smeezekitty said:
^^ That link only appears to cover crossfire problems


Read the links within the article.

Not worth our term searching for some obscure reference.
Link or quote what you are talking about - unless you cannot ;) 
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a c 271 U Graphics card
a b À AMD
August 3, 2013 8:39:56 AM

smeezekitty said:
Mousemonkey said:
smeezekitty said:
^^ That link only appears to cover crossfire problems


Read the links within the article.

Not worth our term searching for some obscure reference.
Link or quote what you are talking about - unless you cannot ;) 


Trolling for an argument just goes to show how little you know about the subject, or are you really just trying to live up to your username?
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August 3, 2013 8:50:11 AM

I have an AMD Phenom ii x4 965 Black Edition
Asus m5a78l-m/usb3.0
Msi Twn frozr 2gb 7850
500GB Seagate Barracuda 7200RPM HDD
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August 3, 2013 8:51:09 AM

What do you think the problem could be?
It seems as if the frames aren't smooth at all
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a c 271 U Graphics card
a b À AMD
August 3, 2013 8:53:37 AM

shamsmu said:


I know microstuttring exists in every system to some level but its only perceivable when you use crossfire or a dual gpu such as the hd7990. I can't imagine OP's hd7850 to have microstutter that noticeable

So what are/were the single GPU issues that AMD were/are working on then?
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a c 84 U Graphics card
a b À AMD
August 3, 2013 8:54:12 AM

How are your CPU and GPU temperatures under load? What kind of stuff is running in the background?
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August 3, 2013 8:57:29 AM

When I play BF3 or MW3, the backround programs usually include Chrome, Origin, Steam, Spotify, iTunes, Lexmark printer program and rainmeter and fraps. How do I check my temps?

Come on AMD, dont wanna have to switch to a GTX 660
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a c 271 U Graphics card
a b À AMD
August 3, 2013 9:11:42 AM

ur6beersaway said:
Mr Expert said:
ur6beersaway said:
13.8 beta released 8/1/13=http://support.amd.com/us/kbarticles/Pages/AMDCatalyst1...


+1


I guess he would rather complain than try a solution.
thankx


Worth a try but I can't get it to install so GL to the OP I hope it works for them.

Also, why would a driver that's supposed to fix an issue with multi card setups make any difference on a single GPU? :whistle:  Care to share your reasoning?
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August 3, 2013 9:14:29 AM

Mousemonkey said:
ur6beersaway said:
Mr Expert said:
ur6beersaway said:
13.8 beta released 8/1/13=http://support.amd.com/us/kbarticles/Pages/AMDCatalyst1...


+1


I guess he would rather complain than try a solution.
thankx


Worth a try but I can't get it to install so GL to the OP I hope it works for them.

Also, why would a driver that's supposed to fix an issue with multi card setups make any difference on a single GPU? :whistle:  Care to share your reasoning?


I guess it's worth a try. Have you ever heard of Micro Stuttering on a single GPU or is it an extreme;y rare issue?
Also, after installing drivers, should you reeboot the system?

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August 3, 2013 9:23:09 AM

Ok, so when i strafe to the side in a straight line on BF3 it seems to be smooth and then after a few seconds it seems to skip a frame
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a c 271 U Graphics card
a b À AMD
August 3, 2013 9:34:38 AM

cyberman1 said:



I guess it's worth a try. Have you ever heard of Micro Stuttering on a single GPU or is it an extreme;y rare issue?
Also, after installing drivers, should you reeboot the system?



We’ll get into specific scenarios of single-GPU and multi-GPU stuttering in the following pages, but briefly, stuttering can occur at several different points in the rendering pipeline. If the GPU takes longer to render a frame than expected – keeping in mind it’s impossible to accurately predict rendering times ahead of time – then that would result in stuttering. If a driver takes too long to prepare a frame for the GPU, backing up the rendering pipeline, that would result in stuttering. said:
We’ll get into specific scenarios of single-GPU and multi-GPU stuttering in the following pages, but briefly, stuttering can occur at several different points in the rendering pipeline. If the GPU takes longer to render a frame than expected – keeping in mind it’s impossible to accurately predict rendering times ahead of time – then that would result in stuttering. If a driver takes too long to prepare a frame for the GPU, backing up the rendering pipeline, that would result in stuttering.


That's from an article that I linked to earlier, it does exist and anybody who can handle a bit of reading can find out about it.
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August 3, 2013 9:37:18 AM

Mousemonkey said:
cyberman1 said:



I guess it's worth a try. Have you ever heard of Micro Stuttering on a single GPU or is it an extreme;y rare issue?
Also, after installing drivers, should you reeboot the system?



Ok thanks sorry, but it seems as if the game is skipping frames when i move, is this still micro stuttering?
We’ll get into specific scenarios of single-GPU and multi-GPU stuttering in the following pages, but briefly, stuttering can occur at several different points in the rendering pipeline. If the GPU takes longer to render a frame than expected – keeping in mind it’s impossible to accurately predict rendering times ahead of time – then that would result in stuttering. If a driver takes too long to prepare a frame for the GPU, backing up the rendering pipeline, that would result in stuttering. said:
We’ll get into specific scenarios of single-GPU and multi-GPU stuttering in the following pages, but briefly, stuttering can occur at several different points in the rendering pipeline. If the GPU takes longer to render a frame than expected – keeping in mind it’s impossible to accurately predict rendering times ahead of time – then that would result in stuttering. If a driver takes too long to prepare a frame for the GPU, backing up the rendering pipeline, that would result in stuttering.


That's from an article that I linked to earlier, it does exist and anybody who can handle a bit of reading can find out about it.


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a c 271 U Graphics card
a b À AMD
August 3, 2013 2:33:27 PM

Mr Expert said:
Mousemonkey said:
smeezekitty said:
Mousemonkey said:
smeezekitty said:
^^ That link only appears to cover crossfire problems


Read the links within the article.

Not worth our term searching for some obscure reference.
Link or quote what you are talking about - unless you cannot ;) 


Trolling for an argument ...


Not citing the links to your personal claim that micro stuttering affects single GPUs is not trolling ?


I have posted a link, it's not my fault if people are too lazy to do some reading.
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a c 271 U Graphics card
a b À AMD
August 3, 2013 5:33:52 PM

Mr Expert said:
Mousemonkey said:
Mr Expert said:
Mousemonkey said:
smeezekitty said:
Mousemonkey said:
smeezekitty said:
^^ That link only appears to cover crossfire problems


Read the links within the article.

Not worth our term searching for some obscure reference.
Link or quote what you are talking about - unless you cannot ;) 


Trolling for an argument ...


Not citing the links to your personal claim that micro stuttering affects single GPUs is not trolling ?


I have posted a link, it's not my fault if people are too lazy to do some reading.


You posted a link to dual GPU micro stuttering. You did not post nothing about single GPU micro stuttering. Post the links to your own claims is all we ask and that not to much is it. I looked at the links in the article you posted and there was moot about single GPU micro stuttering. Post the direct link/s to your claims of single GPU micro stuttering.


Did you read the earlier article that article links to?
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a c 271 U Graphics card
a b À AMD
August 3, 2013 5:41:58 PM

Mr Expert said:
Mousemonkey said:
Mr Expert said:
Mousemonkey said:
Mr Expert said:
Mousemonkey said:
smeezekitty said:
Mousemonkey said:
smeezekitty said:
^^ That link only appears to cover crossfire problems


Read the links within the article.

Not worth our term searching for some obscure reference.
Link or quote what you are talking about - unless you cannot ;) 


Trolling for an argument ...


Not citing the links to your personal claim that micro stuttering affects single GPUs is not trolling ?


I have posted a link, it's not my fault if people are too lazy to do some reading.


You posted a link to dual GPU micro stuttering. You did not post nothing about single GPU micro stuttering. Post the links to your own claims is all we ask and that not to much is it. I looked at the links in the article you posted and there was moot about single GPU micro stuttering. Post the direct link/s to your claims of single GPU micro stuttering.


Did you read the earlier article that article links to?


Did you post a LINK to the source to where you based/founded your claims ?


I posted a link to the article(s).
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a c 84 U Graphics card
a b À AMD
August 3, 2013 5:48:49 PM

I finally found what MM is talking about but he seems to be ignoring a critical part

Quote:

It was AMD in particular who was battered by all of this work, with the discovery that both their single-GPU and multi-GPU products were experiencing poor frame pacing at times. AMD could meet (and beat) NVIDIA on frame rates, only to lose out on smoothness as a result of poor frame pacing.

Since then we have seen both some progress and some new revelations on these matters. AMD was very quick to start working on resolving their single-GPU issues, and by March when they were willing and able to fully engage the tech community, they had already solved the bulk of those single-GPU issues. With those issues behind them, they also laid out a plan to tackle the more complex issue of multi-GPU frame pacing, which would involve spending a few months to write a new frame pacing mechanism for their cards.
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a c 271 U Graphics card
a b À AMD
August 3, 2013 5:56:13 PM

smeezekitty said:
I finally found what MM is talking about but he seems to be ignoring a critical part

Quote:

It was AMD in particular who was battered by all of this work, with the discovery that both their single-GPU and multi-GPU products were experiencing poor frame pacing at times. AMD could meet (and beat) NVIDIA on frame rates, only to lose out on smoothness as a result of poor frame pacing.

Since then we have seen both some progress and some new revelations on these matters. AMD was very quick to start working on resolving their single-GPU issues, and by March when they were willing and able to fully engage the tech community, they had already solved the bulk of those single-GPU issues. With those issues behind them, they also laid out a plan to tackle the more complex issue of multi-GPU frame pacing, which would involve spending a few months to write a new frame pacing mechanism for their cards.


That's part of it but if you read all the articles then you might ask the question that if only the bulk has been solved what little bits are left to do, the FRAPS "heartbeat" issue perhaps? Or is that an issue that's included in that "bulk" or is it still in the "to do" list?
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a c 593 U Graphics card
a c 152 À AMD
August 3, 2013 6:56:09 PM

I know it's tough, but you would have had to go as far as the fourth sentence in the Anandtech article to get to:
"It was AMD in particular who was battered by all of this work, with the discovery that both their single-GPU and multi-GPU products were experiencing poor frame pacing at times. AMD could meet (and beat) NVIDIA on frame rates, only to lose out on smoothness as a result of poor frame pacing."

And certainly anyone claiming to be an expert on the subject would have had to read the seminal work on the TechReport called:
"Radeon HD 7950 vs. GeForce GTX 660 Ti revisited"
http://techreport.com/review/23981/radeon-hd-7950-vs-ge...

In which they found that:
"...we expected the Radeon HD 7950 to assert itself as the best choice in its class. Instead, the Radeon's performance was hampered by delays in frame delivery across a number of games. The FPS average suggests near-parity performance between the 7950 and the GTX 660 Ti, with a tiny edge to the GeForce. The 99th percentile frame time, though, captures the impact of the Radeon's frame latency issues and suggests the GTX 660 Ti is easily the superior performer."

To which they then graphically demonstrated the issue of single-card frame latency in and article titled:
"GeForce versus Radeon captured on high-speed video"
http://techreport.com/review/24051/geforce-versus-radeo...

And then went on further to explore the issue and explore whether it was a problem with Windows 8 (it wasn't):
"Does the Radeon HD 7950 stumble in Windows 8?"
http://techreport.com/review/24022/does-the-radeon-hd-7...

This article contained this very telling quote:
"When we first published our rematch between the 7950 and the GTX 660 Ti, we pinged AMD to ask if they could explain the Radeon's struggles in recent games. AMD spokesman Antal Tungler told us that our article had "raised some alarms" internally at the company, and he said they hoped to have some answers for us "before the holiday." He also noted that AMD is continually working to improve its drivers and that the 7950 does perform well in FPS-based benchmarks."

Which led to this article, and one referenced in Mousemonkey's clearly marked link above.
"What's changed in Catalyst 13.2 beta—and what hasn't"
http://techreport.com/review/24218/a-driver-update-to-r...

Which reports that, as above, the bulk of the problem has been fixed, but not entirely:
"Basically the fix was different per application (for the DX9 applications) – each fix involved tweaking various driver parameters. In the case of Borderlands 2, yes it did involve tweaking the buffer size.
So what we have in Cat 13.2 is a series of targeted tweaks that appear to work quite well for the games in question. However, Dodd says additional improvements are coming down the pike, including a rewrite of the software memory manager for GPUs based on the Graphics Core Next architecture that should bring a more general improvement:
The driver does not yet contain the new video memory manager. Our intention is release a new driver in a few weeks, which does include the new Video memory manager, which will help resolve latency issues for DX11/DX10 applications."

And finally the most telling part of the article:
"In fact, at CES last week, I was discussing the latest developments with Nvidia's Tom Petersen, and he told me there was one question I failed to ask in my investigation of Radeon-versus-GeForce frame latencies: why did Nvidia do so well? Turns out, he said, Nvidia has started engineering its drivers with an eye toward smooth and consistent frame rendering and delivery. I believe that effort began at some point during the Fermi generation of GPUs, so roughly two years ago, max. Clearly, that focus paid dividends in our comparison last month of the GTX 660 Ti and the Radeon HD 7950."
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a c 271 U Graphics card
a b À AMD
August 4, 2013 3:53:06 AM

Mr Expert said:
Mousemonkey said:
smeezekitty said:
I finally found what MM is talking about but he seems to be ignoring a critical part

Quote:

It was AMD in particular who was battered by all of this work, with the discovery that both their single-GPU and multi-GPU products were experiencing poor frame pacing at times. AMD could meet (and beat) NVIDIA on frame rates, only to lose out on smoothness as a result of poor frame pacing.

Since then we have seen both some progress and some new revelations on these matters. AMD was very quick to start working on resolving their single-GPU issues, and by March when they were willing and able to fully engage the tech community, they had already solved the bulk of those single-GPU issues. With those issues behind them, they also laid out a plan to tackle the more complex issue of multi-GPU frame pacing, which would involve spending a few months to write a new frame pacing mechanism for their cards.


That's part of it but if you read all the articles then you might ask the question that if only the bulk has been solved what little bits are left to do, the FRAPS "heartbeat" issue perhaps? Or is that an issue that's included in that "bulk" or is it still in the "to do" list?


bla bla bla.... You still did not prove or provide any links to your claims....


You're not very expert at reading are you? :lol: 
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a c 271 U Graphics card
a b À AMD
August 4, 2013 3:54:36 AM

17seconds said:
I know it's tough, but you would have had to go as far as the fourth sentence in the Anandtech article to get to:
"It was AMD in particular who was battered by all of this work, with the discovery that both their single-GPU and multi-GPU products were experiencing poor frame pacing at times. AMD could meet (and beat) NVIDIA on frame rates, only to lose out on smoothness as a result of poor frame pacing."

And certainly anyone claiming to be an expert on the subject would have had to read the seminal work on the TechReport called:
"Radeon HD 7950 vs. GeForce GTX 660 Ti revisited"
http://techreport.com/review/23981/radeon-hd-7950-vs-ge...

In which they found that:
"...we expected the Radeon HD 7950 to assert itself as the best choice in its class. Instead, the Radeon's performance was hampered by delays in frame delivery across a number of games. The FPS average suggests near-parity performance between the 7950 and the GTX 660 Ti, with a tiny edge to the GeForce. The 99th percentile frame time, though, captures the impact of the Radeon's frame latency issues and suggests the GTX 660 Ti is easily the superior performer."

To which they then graphically demonstrated the issue of single-card frame latency in and article titled:
"GeForce versus Radeon captured on high-speed video"
http://techreport.com/review/24051/geforce-versus-radeo...

And then went on further to explore the issue and explore whether it was a problem with Windows 8 (it wasn't):
"Does the Radeon HD 7950 stumble in Windows 8?"
http://techreport.com/review/24022/does-the-radeon-hd-7...

This article contained this very telling quote:
"When we first published our rematch between the 7950 and the GTX 660 Ti, we pinged AMD to ask if they could explain the Radeon's struggles in recent games. AMD spokesman Antal Tungler told us that our article had "raised some alarms" internally at the company, and he said they hoped to have some answers for us "before the holiday." He also noted that AMD is continually working to improve its drivers and that the 7950 does perform well in FPS-based benchmarks."

Which led to this article, and one referenced in Mousemonkey's clearly marked link above.
"What's changed in Catalyst 13.2 beta—and what hasn't"
http://techreport.com/review/24218/a-driver-update-to-r...

Which reports that, as above, the bulk of the problem has been fixed, but not entirely:
"Basically the fix was different per application (for the DX9 applications) – each fix involved tweaking various driver parameters. In the case of Borderlands 2, yes it did involve tweaking the buffer size.
So what we have in Cat 13.2 is a series of targeted tweaks that appear to work quite well for the games in question. However, Dodd says additional improvements are coming down the pike, including a rewrite of the software memory manager for GPUs based on the Graphics Core Next architecture that should bring a more general improvement:
The driver does not yet contain the new video memory manager. Our intention is release a new driver in a few weeks, which does include the new Video memory manager, which will help resolve latency issues for DX11/DX10 applications."

And finally the most telling part of the article:
"In fact, at CES last week, I was discussing the latest developments with Nvidia's Tom Petersen, and he told me there was one question I failed to ask in my investigation of Radeon-versus-GeForce frame latencies: why did Nvidia do so well? Turns out, he said, Nvidia has started engineering its drivers with an eye toward smooth and consistent frame rendering and delivery. I believe that effort began at some point during the Fermi generation of GPUs, so roughly two years ago, max. Clearly, that focus paid dividends in our comparison last month of the GTX 660 Ti and the Radeon HD 7950."

I can't be bothered to spoonfeed them like that.
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a c 271 U Graphics card
a b À AMD
August 4, 2013 7:30:17 AM

Mr Expert said:
Mousemonkey said:


And finally the most telling part of the article:
"In fact, at CES last week, I was discussing the latest developments with Nvidia's Tom Petersen, and he told me there was one question I failed to ask in my investigation of Radeon-versus-GeForce frame latencies: why did Nvidia do so well? Turns out, he said, Nvidia has started engineering its drivers with an eye toward smooth and consistent frame rendering and delivery. I believe that effort began at some point during the Fermi generation of GPUs, so roughly two years ago, max. Clearly, that focus paid dividends in our comparison last month of the GTX 660 Ti and the Radeon HD 7950."


Anyone that listens to Tom Peterson who is on the nvidia payroll and head of the nvidia marketing department is not really worried about getting unbiased truth rather just nvidia fanboy rhetoric.


That was part of a direct quote from 17seconds not me, it looks like you need to work on your expertise in editing quotes! :lol: 
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August 4, 2013 2:18:15 PM

It could be either your CPU or GPU is throttling down or maybe you don't have enough Vram on your graphics card.
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!