low fps (40-50) Skyrim - GTX 770 / i5 4670k

deadlytivo

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Jan 15, 2013
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I am playing skyrim on an i5 4670k @3.4ghz (stock), GTX 770, Z87X-OC, 8gb DDR 3 1600mhz , Corsair 750w, ssd 120gb / hdd 1tb wd caviar and am getting fps constantly at 40-50

I am using a 24 inch monitor with 1920 x 1080 res and 60hz

Anyways, my nvidia control panel settings are http://imageshack.us/photo/my-images/593/vlk9.png/

and http://imageshack.us/photo/my-images/839/vjza.png/

I monitored my GPU usage using msi afterburner and it showed a max temp of 60 degrees and a max gpu usage of 99%.

My cpu usage (using ctrl+del performance monitor) showed 60-70% usage.

Reducing antialiasing transparency through nvidia control panel increased my fps enormously

What I find disconcerting is that this gpu has benchmarked to over 80 fps avg on ultra settings across multiple credible sites.

Is there anything concerning here or is this regular performance?

Do I need to OC my cpu?
Is it simply my nvidia control panel settings?
 

deadlytivo

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I customised the nvidia control panel to have AA settings and Anisotropic filtering set to application controlled.
Ingame, I have Anisotropic Filtering set to 16x AA set to 8x and Transparency set to 8x Supersample.
My fps remained at 40 - 55.

I maintained the above but with FXAA disabled in both ingame and in nvidia control panel with no change. (fxaa / aa / af options are ingame)
Fps still 40-55

I turned off ingame fxaa / AA / AF and instead set it to what I had in the links provided in my first post with the exception of setting AntiAliasing mode to ''override any application setting''.
This boosted my fps to 80 - 100.

To be honest , I didn't notice any difference in visual display with any of the above. With my final change (overriding) it guarantees its overriden, or is it, as I suspect, simply what I set it ingame?

I feel very disappointed that a game like Skyrim on vanilla is causing me such a strain with 1920 x 1080 resolution and 60hz.
 

melvar

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Jan 9, 2013
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The OP here is talking about transparency supersampling, not the full scene supersampling described in the article you linked. Transparency SSAA only applies to transparent textures (e.g. grass, or the leaves on trees in most games), while still using MSAA to smooth edges. Non-transparent non-edge pixels will not be supersampled.

Still, in a game that uses tons of transparent textures, 8x MSAA + 8x transparency SSAA won't be much faster than 8x full scene supersampling.
 

gopher1369

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Thank you for explaining :)

 

cooldudesubho

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Why you bothered messing with your nvidia control panel?Re-install your driver and don't mess with graphics setting in your driver.Skyrim has a built in fps limit of 60 which you can disable from ini files.In towns you will see dips to 50 cos skyrim loves cpu juice.
 

Kari

Splendid

actually with skyrim you do have to... also the games physics can get a bit wonky if the 60fps cap is removed, they have somehow managed to tie them together in some weird way...

 

rishiswaz

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that is actually really strange, why would they do that? Probably came from being a console port.
 

It happens in every game just on a different scale, Skyrim just happens to be particularly noticeable. Most game speed up or slow down certain things based on frame rate, it's unavoidable.
 

Kari

Splendid

AFAIK it is because of the old game engine they use, it is pretty much the same engine they have used in many of their 'recent' games (Morrowind, Oblivion, Fallout3, FNV and Skyrim), they just keep adding stuff and features in it while keeping some of the annoying 'features' unchanged...

 

rishiswaz

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Both Z87 and GTX 700 series are pretty new so it is probably that and/or drivers. I know some MSI boards don't play nice with cards that are factory overvolted/overclocked
 

deadlytivo

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I checked my bios version and it showed f3 - the newest is f6

Is it likely i need a change to improve fps?