GeForce 760: 1152 CUDA cores, 170w power
GeForce 680: 1536 CUDA cores, 195W power
GeForce 580: 512 CUDA cores, 244 W power
Since a lot of the difference in performance is CUDA cores, not clock speed, the 760 is a good balance between CUDA cores and power requirements. The 580 is quite outdated at this point and consumes a lot of power. Yes, Fermi has better double precision floating point than Kepler. No, video rendering doesn't use double precision floating point (and neither does most of the GPU-accelerated 3d rendering).
Cut the RAM down to 32 GB and put the extra money into hard drives. Use two 3 TB 7200 rpm drives, one as a source drive and one as a scratch/destination drive. If you go with your present disk architecture, you're going to be much more limited by your storage speed than your RAM. Even with the two separate drives, you are going to be limiting your system's ability to process video because your system will only be able to feed one stream in real time- which means that if you make a simple crossfade, the fastest the crossfade can render is 2x real time. Simple color correction will render, at best, in real time- which means 30 minutes of cuts-only video, with color correction (even a simple brightness/contrast adjust) is going to take thirty minutes to render because that is as fast as the system can get the footage- and this assumes that the source and scratch drives are separate. If the source and scratch drives are the same, then subtract the data rate of the scratch files from the drive's speed, subtract some more for seek time, and then refigure how long it will take.
A feature (90 m length) shot at 5:1 ratio (5m of footage per minute of screen time, which is considered a somewhat conservative shooting ratio) is going to need about 3.75 TB of storage space just to hold the raw footage. The thing is, these RAW files cannot be directly edited in Premiere Pro. You'll need to import the files into Resolve, and do at least a preliminary grading on them, then make QuickTime proxies for editing in Premiere. Once you've done the edit, you can go back and conform the footage to your edit, and do final grading in Resolve before exporting into Premiere for your final edit. Yes, this means storing the footage multiple times and yes, this means lots of storage space involved. Another lesson to learn: don't shoot RAW unless you need to.
You are planning on renting your lenses, right?