How does Splinter Cell Blacklist Look & Run on PC?

gridironcj

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I have been searching the net for answers to this and I haven't come up with anything. I recall a lot of people complained about how crappy Conviction looked and that the multiplayer was capped at 30FPS, which is unacceptable. So if anyone has Blacklist and has played it, how does it look RELATIVE TO OTHER PC GAMES? Sorry for the caps, but that part is very important so that I'll have an idea. Also, are their any annoying FPS caps? Is the game poorly optimized?
 
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Maybe they look pretty much the same? The game itself is based on very old engine (unreal engine 2.x). Maybe they add dx11 support and the pc version might come with things like TXAA but i don't think it will look much different from the console version.
 
I'd say it's about like Sleeping Dogs with nicer shadows and AO. Nvidia did some nice tweaking with the Ubi team - it looks great. And tons of graphics options.

Too bad it's such a CPU-hog in its current state. Pegged my two cores and doesn't use HT apparently... Had to turn it down to DX9 to get it smooth - reminds me of Arkham City.

To answer your question, in comparison to other third-person shooters, it looks really good.
 


From my personal experience unreal engine is more dependant on cpu performance. When upgrading my gts 250 to gtx460 on my old machine (using intel dual core E7500) my performance were droping in batman arkham asylum. Games like crysis got nice boost from the gpu upgrade. Had to OCed my cpu to put the performance were it should be.
 

gridironcj

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It sounds a little disappointing. I really don't like that most PC games fail to take advantage of high-end CPUs and all of their cores. When I think of Unreal 3, I think about how outdated it is. Many people said Bioshock Infinite looked "beautiful" on PC, but I thought it looked like crap. I think I'm going to pass on this one. Most of the comments I've seen online about the PC version have been negative. If anything, I'll get it when it's $10 or below.
 

Carrotz

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Might i remind you a good game is based completely on gameplay, only a small fraction considering a good game is graphics, if you truly want to play the game do not let the graphics turn you down.
 


Oh, don't get me wrong, it is beautiful - really amazing shadows at Ultra, and HBAO+ looks perfect - these parts look as high-quality as Crysis 3. Also, they did some good texture work and smoothed out some objects with tessellation. You shouldn't have any difficulty running the game smoothly at 60fps plus whatever antialiasing you want - I'm just having trouble playing the game in DX11 because my i3-2100 causes some serious stuttering. DX9 looks good, but you lose tess, Ultra Shadows and AO - and MSAA, strangely... The game's fun so far - much less linear - your base of operations is kind of a hub world.
 


Well that has been the fate of high end pc for a long time. When developer develop their hardware they want to their games to accessible to wide range of hardware. It can be much worse if the game was targetted towards multiple platform such as pc and console. It is already good enough if the developer are willing to give a few extra things for the pc version of their games like much better texture on high resolution and supporting few setting that usually not available to the console counter part such as anti aliasing and ambient occlusion. Some triple A games like mass effect doesn't even have anti aliasing option in game and need to be forced from driver.
 

gridironcj

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I understand that graphics aren't everything, but I feel insulted when games are sloppily ported over from console. 90% of the games I own on PC have all of the setting options that I could ask for. Also, given my rig and the resolution I play at (2560x1440), visuals are very important. What antialiasing settings does the game offer? If it offers SSAA, then that's great. Is there a FPS cap in any part of the game, particularly multiplayer?

I have a few gameplay questions as well. Is stealth more of a factor than Conviction? Are there many forced action sequences? Is stealth linear (only one way to get by using stealth) or are the many routes? Is multiplayer as strategic even though sneaking up behind mercs and choking them out is no longer in the game? I've been playing the Splinter Cell franchise since the very beginning, so Conviction really kicked me where it hurts. Feel free to express your opinions on the gameplay. Thank you all for your feedback so far. I'm aching to play a new game soon and once grad school starts next month, time will be severely limited. Unfortunately, all of the biggest games of the year are released in the 4th quarter of the year.
 


that's the problem when the dev put the console as the lead development platform. but for some game with pc first and then scale down to the console level the look can be quite nice such as Crysis 3 (the same goes to the original Crysis). personally i can tolerate dated graphic as long as the gameplay is good (like deus ex HR) but what i don't like the most is if they can't port the control properly to keyboard and mouse for the pc version.

about Splinter Cell Blacklist game play i can't comment on it right now since i haven't play the game yet. personally i was a fan of stealth as well :D . i never played Splinter Cell series other than conviction but personally i just don't like the 'mark and execute' system. does the previous installment have something similar to it?
 


Antialiasing options are FXAA, MSAA x2 and x4, SSAA 2x2 Grid and 2x2 Rotated Grid, TXAA x2 and x4. Couldn't tell you about an fps cap (my CPU struggles to get 60 most of the time even in DX9), and haven't tried multiplayer, sorry - I'll try both tonight.

The game definitely resembles Conviction - the story also continues right after those events, but stealth is much more a factor. Though the missions are pretty linear, there are many ways to approach or sneak around. In my 2 hours of playing/testing there's one 30 second forced-action sequence because you're dragging another person around and can't stealth, but it's over very quickly. There's also a Perfectionist difficulty (which is insane IMO) and it also disables Mark & Execute. You can move and hide bodies now, and there's bonus points for playing stealthily and non-lethally, though I prefer to go lethal.

Here's a decently detailed review of the PC version: http://www.softpedia.com/reviews/games/pc/Splinter-Cell-Blacklist-Review-377780.shtml

Hope I've helped you out a bit - again, the game looks damn good with all the DX11 options cranked, and I've read that it will make use of multiple cores - it just doesn't use Hyperthreading, I guess.

UPDATE - just went home and played some over lunch, and there is no framerate cap in SP or MP, and not sure what you mean by choking the Mercs out, but you can stealth-kill them if you sneak up behind, like in SP. And I don't know if it was this way in the other games, but when you play as Mercs, it's 1st person.

Also, you pick what missions you want to go on next - story missions are marked in red, and the others are co-op or solo side-missions you get from talking to your crew (one person has Ghost missions, another has Panther missions, another has Horde-mode missions, and the last has co-op-only missions.) And you can access Spies vs. Mercs at any time.
 
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