For some reason, this game in DX11 maxes the two physical cores with no activity on the virtual cores - inconsistent with all my other games, including SC:Conviction. I have core parking disabled and my temps are normal - rig in sig.
The problem is, there's a TON of stuttering (low-high frametimes) no matter what settings I choose - unless I switch to DX9. This solves the stutter, but blocks access to the nice graphical features... CPU usage drops to about 85% on the two physical cores, again with no activity on the virtual cores.
I would say the game needs another patch, because no other game pegs my CPU like this - and the non-use of my virtual cores is unsettling. From what I've been reading, this game is supposed to use up to 4 cores, and there has been no report of microstutter when using quad-cores.
Any i3 users having the same issues with this game?
The problem is, there's a TON of stuttering (low-high frametimes) no matter what settings I choose - unless I switch to DX9. This solves the stutter, but blocks access to the nice graphical features... CPU usage drops to about 85% on the two physical cores, again with no activity on the virtual cores.
I would say the game needs another patch, because no other game pegs my CPU like this - and the non-use of my virtual cores is unsettling. From what I've been reading, this game is supposed to use up to 4 cores, and there has been no report of microstutter when using quad-cores.
Any i3 users having the same issues with this game?