How is turning a PC into a Console not possible?

Nortabun

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Jul 24, 2013
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I have a couple of questions to ask that have been really ticking my clock and making me nervous, and no , in no way i am talking about pesky emulation, i'm talking in a total conversion / OS

1. Either a PS3 or a 360, aren't they just a groupset of 7 year old outdated hardware attached to a storage device running the PS3/XBOX OS? How come is it not possible to ''attach'' that OS to your computers' hardware, since it's basically the same thing, even with security checks, how come people who makes emulators and modding and do firmware hacks can't get passed those ''security checks'' while they can do the same, but by modding the console itself to run copies, etc.

2. About the '' 7 year old outdated hardware'' running mid-range PC graphics at 720-1080p, just because the game is ''optimized'' and yes, this is the only way, for those who say its because the console is 1 purposed, WHO ARE THEY KIDDING with 256mb of RAM, While a PC with 6gbs of ram, and a non-integrated chip is struggling with the same graphics, heck even lower. Why is there no patch, or mod, or even the producers themselves, make the game optimized ''to run as fast on a pc'' i mean imagine running crysis 3 on a PC with 2 GBs of RAM, this would only be fair, because a PC with 3X better the specs of an XBOX, would struggle to run the game on low, yet ACHIEVING MUCH MUCH WORSE graphics than that the console is capable of ''talking about game tweaking -_-''

Anyone else thought about this?
 
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Nortabun

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Jul 24, 2013
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10,690


What if you have a low end PC ? still much better specs than a console, authorization shouldn't be a problem since emulation is possible, and i'm not looking forward to online play
 

Deus Gladiorum

Distinguished


1.) It's not just really that consoles are simply a bundle of 7 year old outdated PC hardware that was thrown together. They're 7 years old and outdated, but their architecture is a bit different from that of a PCs, not hugely though. The OS in the Xbox 360 and PS3 is designed to detect how your CPU, memory, and GPU interact with one another. If it detects that the hardware isn't working as it's supposed to be, then it won't work as a security measure. This security protocol in the Xbox 360 and PS3 is likely hardcoded into OS, and it makes it hard to circumvent without having the source code of the OS available. The only option for these hackers and programmers is to reverse engineer the OS and figure out how to reprogram or circumvent security measures they find. Reverse engineering can be a long an arduous process. As for if there's any working emulators, I honestly have no clue nor do I really care. I know for sure that at this point, any you may find on the web are either really poor at what they do or just completely fake.

2.)As for why PC multiplatforms aren't that optimized for PCs...optimization, even for consoles, doesn't exist on the level you think it does. For games like Crysis 3 running on an Xbox 360, you must also understand that when it runs on a console it's running at lower 1152x720 on an Xbox 360 and 1024x720 on a PS3 with a form of cheap anti-aliasing at LOWER settings than what is available for PC. Additionally, it still only gets 20-30 fps. Optimization doesn't occur through developers taking complex coding routines for each console game, it occurs because they work the game from the ground up to accommodate the limitations of a console. For example, you'll be hard-pressed to find any multiplatform game on a PC that uses 1 GB of RAM on the lowest or even medium settings. Plus, the Xbox 360's GPU isn't exactly as weak as you may be thinking it out to be. It's an ATI Xenos, and in performance and architecture it's equivalent to an ATI Radeon X1800 XT which was the flagship card of 2005. If you look at the benchmarks for it, the ATI Radeon X1800 XT was able to play some pretty demanding games for its day and it actually scales pretty well with what you'd expect it to play.
 
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