Radeon 7950 vs. GTX 760 (Does memory matter?!)

Jamalam

Honorable
Apr 28, 2013
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I'm looking to buy a new card this month, somewhere around the £200 mark but I can go higher. I'll be playing a variety of current and next gen games at high settings, 1080p.

The card du jour seems to be the GTX 760, but the Radeon 7950 is very close in terms of price and specs. Just as examples, two similarly priced versions of the cards:

http://www.scan.co.uk/products/3gb-msi-radeon-hd-7950-twin-frozr-oc-be-28nm-5000mhz-gddr5-gpu-880mhz-1792-cores-dvi-hdmi-2x-mini-dp

http://www.scan.co.uk/products/2gb-evga-gtx-760-28nm-pcie-30-(x16)-6008mhz-gddr5-gpu-980mhz-boost-1033mhz-cores-1152

The 760's tend to have better clock rates for the price and came out this year. However I'm conflicted by the 3GB memory on the 7950s. I've been getting the vague impression that higher vram is increasingly desirable what with the next gen of consoles pushing things in that direction. However this is merely speculation and I have no intentions to play games at resolutions over 1080p.

So, should I be put off of the 760 because of it's merely average 2GB?

Another option would be to extend my budget to around £250 and go for either one of the 4gb 760 models arriving soon:
http://www.scan.co.uk/products/4gb-evga-gtx-760-ftw-acx-pcie-30-(x16)-6008mhz-gddr5-gpu-1085mhz-boost-1150mhz-cores-1152-dport-dvi-

Or even pick up a low end 7970, which I gather is a cut above the 7950 and 760, but is it worth the extra £60?
http://www.scan.co.uk/products/3gb-msi-radeon-hd-7970-twin-frozr-iii-oc-boost-edition-5500mhz-gddr5-28nm-gpu-1000mhz-2048-cores-mdp

Any thoughts or advice would be appreciated, thanks!
 
Solution
Quote from Hardware Canuck's review of the Galaxy GTX 770 GC 4GB:
"If I can veer a bit off course for a moment, the realities of today’s games and tomorrow’s applications need to be discussed before going too far into the GC 4GB’s successes and failures. With the optimizations in DX11, even the most demanding games are requiring less frame buffer capacity than ever. Next generation DX11.1 equipped console development will bring the focus towards a further streamlining of game engines, so highly detailed environments won’t require memory hogging, inefficient high resolution texture maps. As many game developers have already stated on and off the record, this will lead to an increase in the amount of raw processing power required to...
http://www.techpowerup.com/reviews/MSI/GTX_760_HAWK/26.html
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Quote from Hardware Canuck's review of the Galaxy GTX 770 GC 4GB:
"If I can veer a bit off course for a moment, the realities of today’s games and tomorrow’s applications need to be discussed before going too far into the GC 4GB’s successes and failures. With the optimizations in DX11, even the most demanding games are requiring less frame buffer capacity than ever. Next generation DX11.1 equipped console development will bring the focus towards a further streamlining of game engines, so highly detailed environments won’t require memory hogging, inefficient high resolution texture maps. As many game developers have already stated on and off the record, this will lead to an increase in the amount of raw processing power required to render a scene and a significant drop in the local memory requirements. What does a situation like this mean to cards like the GC 4GB? Now and in the future, its core processing performance will likely become a bottleneck long before more than 2GB of 7Gbps memory is required to provide a smooth gaming experience.

Naturally, the GC’s primary selling point is that 4GB of GDDR5 which panders to an odd theory some have that more memory is always better. The additional allotment may arguably be beneficial to framerates at even higher multi monitor and 4K resolutions but we’d beg to differ. As we’ve seen again and again, increased memory size will hardly ever allow a card to return completely playable framerates where the reference version could not. The reason for this is simple: the architecture itself becomes a bottleneck long before framebuffer limitations are reached.

In the grand scheme of things, at ultra high single monitor resolutions, the 4GB of memory really doesn’t make all that much of a difference in average framerates. However, in some rare instances like Crysis 3, it prevents framerates from plunging down into unplayable territory every now and then and that makes a huge difference in perceptual onscreen performance. That’s actually quite important since a sense of fluidity can be maintained without resorting to higher clock speeds."
http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/62594-galaxy-gtx-770-gc-4gb-review-9.html
 
Solution