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How long will it take games to be optimized for all 8 cores?

Last response: in Video Games
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September 14, 2013 1:05:29 AM

In your opinion? If you were building a Gaming PC right now, how many cores would you go with? Is there really any point in building a computer right now with say an i5?
will next gen games be cpu dependant?
September 14, 2013 4:32:01 AM

Games will probably start to be coded to use 8 cores in 10 years, or more.
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September 14, 2013 6:51:19 AM

datz absurd i think...
games like watchdogs already have been optimised for 8 cores usage...and PC is the lead platform in its development
next gen games somewhat are starting to gain optimisation for 8 cores from now on
ps4 games will be ported from PCs since from now on devs will choose PC as the lead platform due to its x86 architecture and easier process of porting from PC rather from consoles to PC
max to max in my opinion i thnk at the most 2years will be enough for optimisation...
from now on we are expecting all the next gen games
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September 15, 2013 8:08:18 PM

Maybe your right, but keep in mind most games don't use 6 cores, many don't even use 4, and very few make use of hyper threading, and multi cores cpu were available for over 5 years now. While I think core amount will increase fast, I don't think any video game programs will be coded to use them for a while. This is because only recently has games stopped being made to work on xp, and therefor the multi core use wasn't really much of a factor for programmers. While windows 8 will change that, it won't change the fact it will be a while before game makers even think about abandoning windows 7, so more then 6 cores use seems a while off.
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September 15, 2013 11:02:41 PM

well i would say win7 is a very nice OS whixh has greater support for all applications unlike win 8
lets see what the future games have in store for us...
PS:i gathered info about a game called X-Rebirth which is optimised for 28cores and is a 64bit based game
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a b à CPUs
September 16, 2013 5:14:26 AM

Never, due to data-dependency reasons. If you have two threads touch the same object in memory, one of them has to wait. This limits scalability. Hence why you still see games which have two threads going most of the work (the main program thread and the primary render thread), and 2-3 threads that do slightly less work (generally, graphical worker threads). You simply are not going to see games scale to 8 cores, ever.
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September 16, 2013 10:12:20 AM

gamerk316 said:
Never, due to data-dependency reasons. If you have two threads touch the same object in memory, one of them has to wait. This limits scalability. Hence why you still see games which have two threads going most of the work (the main program thread and the primary render thread), and 2-3 threads that do slightly less work (generally, graphical worker threads). You simply are not going to see games scale to 8 cores, ever.


Well you can use cpu cores for physics and AI, ect. But yes I agree with the fact that 8 cores will probably never be used for graphics.
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