m0t :
P1nnacle :
m0t :
P1nnacle :
Why are you trying to push your FPS? While that is about where you should be, it's pointless to be up there unless you have a 120Hz monitor. Raise your settings until you get to 60 FPS and enable VSYNC.
This game needs a minimum of 250-300 fps. A friend of mine gets up to 300 fps with the same card so I was wondering if something is wrong on my end. So you're saying without a 120hz monitor I shouldn't try to push for 200+ fps?
What do you mean by
it needs a minimum of 250-300fps? That makes no sense at all.
The game performs the best at 250-300 fps from movements to accuracy and shots. Just like how everyone capped CS 1.6 at 100 fps. And there are plenty of people that plays without a 120hz monitor who also plays with 250-300 fps. Vsync is not for every game and right now I'm trying to go for performance over quality.
Look, human eyes start to saturate around 70-80 FPS, so while you still can see an increase in acuity with a higher fps, it's no where near as big of an improvement as say going from 50 to 60 fps.
Now lets look at what actually happens when you have a higher fps than refresh rate. I'm using 60 Hz for the monitor's refresh rate. At 30fps, 1 frame is shown every 2 refreshes (1:2). At 60 fps this changes to a 1 frame per refresh or (1:1). Now we bump up to 120 fps. This gives us a 2:1 ratio, so to solve this problem, the monitor displays half of each frame. Now we bring it up to 300 fps, or a 5:1 ratio of frames to cycles, your monitor is now displaying 1/5 of every frame. This is why if you have a sudden movement or loss of FPS you will see horizontal lines appear running across your screen, this phenomenon is called screen tearing, and is more likely to happen as you increase the ratio of frames to cycles.
So, I'm all for hardware solutions to software problems. If you want to get an advantage in CS, buy a 120 or 144 Hz monitor and enable VSYNC. This keeps you from getting tearing, which can have a negative effect on your performance in game.
In conclusion the problem is not your "lack" of fps, the current bottleneck is your monitor.