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So I have a Question

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  • Tutorial
  • Graphics
Last response: in Graphics & Displays
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October 6, 2013 1:24:30 PM

I am writing a tutorial for building computers (pretty in depth guide), the link is my sig if anyone wants to read through it and see what you think of it. But I'm stuck on the graphics card, I want to explain the clock speed and the cuda cores and stream processors, but I'm really not sure what they are myself, so I don't want to list incorrect information, so if someone could please link me to a good tutorial of this or just simply explain it here. Thanks in advance.

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October 6, 2013 1:29:56 PM

I'm not sure you really want to include that info, as it would likely lead people to compare cards incorrectly.

Graphics cards do their work with parallel processing. In list hundreds if not thousands of processors to work in parallel to generate frames. CUDA cores are what Nvidia uses as their processor, and Stream processors are what AMD uses. Their actual strengths and weaknesses differ, and even if one brand has twice as many of them, it doesn't mean it is twice as fast, as in some cases, those processors may be twice as powerful.

The only true way to compare cards is by benchmarks.
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October 6, 2013 1:32:52 PM

bystander said:
I'm not sure you really want to include that info, as it would likely lead people to compare cards incorrectly.

Graphics cards do their work with parallel processing. In list hundreds if not thousands of processors to work in parallel to generate frames. CUDA cores are what Nvidia uses as their processor, and Stream processors are what AMD uses. Their actual strengths and weaknesses differ, and even if one brand has twice as many of them, it doesn't mean it is twice as fast, as in some cases, those processors may be twice as powerful.

The only true way to compare cards is by benchmarks.


So then maybe I shouldn't include it and just leave it at the benchmarks? Question is what is a benchmark (graphics cards are the only thing I really do not know about)
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October 6, 2013 1:40:32 PM

Graphic card technology changes so quickly I suggest you avoid even mentioning anything more than the basics , like cost to performance guidelines

and what is required to play current graphically demanding games at a given resolution .

Cuda is dead already btw , and so is physix
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October 6, 2013 1:42:43 PM

Outlander_04 said:
Graphic card technology changes so quickly I suggest you avoid even mentioning anything more than the basics , like cost to performance guidelines

and what is required to play current graphically demanding games at a given resolution .

Cuda is dead already btw , and so is physix


Alright that actually sounds like a good idea, i always forget how fast it changes, guess i just never think about it.
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October 6, 2013 2:01:16 PM

Outlander_04 said:
Graphic card technology changes so quickly I suggest you avoid even mentioning anything more than the basics , like cost to performance guidelines

and what is required to play current graphically demanding games at a given resolution .

Cuda is dead already btw , and so is physix


CUDA is very much alive in two ways. CUDA is heavily used in professional apps and Nvidia calls their processing units CUDA cores. Even if CUDA, the SDK died, CUDA cores will still exist, as they are the processing unit used in all calculations on an Nvidia card.

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October 6, 2013 10:48:29 PM

bystander said:
Outlander_04 said:
Graphic card technology changes so quickly I suggest you avoid even mentioning anything more than the basics , like cost to performance guidelines

and what is required to play current graphically demanding games at a given resolution .

Cuda is dead already btw , and so is physix


CUDA is very much alive in two ways. CUDA is heavily used in professional apps and Nvidia calls their processing units CUDA cores. Even if CUDA, the SDK died, CUDA cores will still exist, as they are the processing unit used in all calculations on an Nvidia card.



Cuda is supported by a very limited number of professionals in content creation tasks . Since it requires proprietry drivers those same industry professionals will be using openCL going forward

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October 7, 2013 7:54:22 AM

Outlander_04 said:
bystander said:
Outlander_04 said:
Graphic card technology changes so quickly I suggest you avoid even mentioning anything more than the basics , like cost to performance guidelines

and what is required to play current graphically demanding games at a given resolution .

Cuda is dead already btw , and so is physix


CUDA is very much alive in two ways. CUDA is heavily used in professional apps and Nvidia calls their processing units CUDA cores. Even if CUDA, the SDK died, CUDA cores will still exist, as they are the processing unit used in all calculations on an Nvidia card.



Cuda is supported by a very limited number of professionals in content creation tasks . Since it requires proprietry drivers those same industry professionals will be using openCL going forward


According to the scientific community, CUDA is going no where. It is FAR easier to develop than OpenCl.

In big professional apps, there may be some that jump to OpenCl, but as the dev's note, OpenCl is much more difficult to code for, so I doubt it'll die soon.
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