No Im Spartacus :
Honestly, I was hoping to get close to a doubling in performance. I'm guessing, the lack of competition from amd is allowing intel to push performance in small increments
If increasing performance beyond what Intel currently has was so easy, AMD should have no problem catching up but AMD needs 100-150W extra power to match Intel's performance. To me, this seems to indicate that per-core performance appears to have reached some form of fundamental limit on both sides and that AMD still has a lot of catching up to do. Intel uses their process advantage to cram more transistors per pipeline stage to improve IPC and power efficiency at the expense of clock rates while AMD tries making up their for their IPC deficit through higher clocks at the expense of unhealthy TDPs.
If you want mainstream CPU performance to start scaling again, you need mainstream software and games to push performance enough to justify adding more cores. Right now, after ~10 years of multi-core and multi-threaded desktop CPUs and ~5 years of the same on consoles, finely threaded code in mainstream games is still somewhat of a rarity.
I see one catch here: massively parallelizable code (like physics, AI and DSP) would likely be more suitable for (I)GPGPU than CPU so, once you delegate those CPU hogs to (I)GPGPU resources, the CPU is back to fiddling its thumbs again.