I7 4770 vs I5 4670 for gaming?

Xyloriuphon

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Nov 17, 2012
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Hello, Im just wondering which one i shoudl get for my $1,500 dollar "plan" build, basically, i was reading up, and apparently, theI7 is for Workstations and things like that, not really for gaming, so, Should i go with the i5? or the i7?

Keep in mind, im planning to use a MSI Gaming Gtx 760 or 770, So if there is any bottlenecks, just let me know.


Will also be planning on recording videos with fraps...

Any answers appreciated


 
Solution
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It's not faster, it's the same, but it's more suited for multitasking which is what you ask for when you game and record at the same time.

What's certain, it's definitely not slower than I5. You can say that I7 is basically I5 with extra multitasking juice, exactly what you need here.

Xyloriuphon

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Nov 17, 2012
507
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11,010
 

Xyloriuphon

Honorable
Nov 17, 2012
507
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11,010


So, pretty much, the i7 is the way to go, but, it is faster then the i5?
 

Gaidax

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Code:
It's not faster, it's the same, but it's more suited for multitasking which is what you ask for when you game and record at the same time.

What's certain, it's definitely not slower than I5. You can say that I7 is basically I5 with extra multitasking juice, exactly what you need here.
 
Solution

Quaddro

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google is your friend..search by yourself. And don't always ask about this and that..:)

btw, the logic is easy, any multicard solution needs more power in order to control more component..for this case, is graphics cards..
 


I tried googling before I asked. Logic tells me that having 2 GPUs wount affect the CPU HT usage. Floating point calculations have nothing to do with CPU. HT happens when a process is on blocked or suspended state due to fetching necessary resources for that process to continue so it lets another program to run until it gets what it needs and or the 2 programs alternate when one has to stop. It's just a more efficient use of processor. Efficient use of a processor means that a processor is used most often and it spends less time waiting for data fetch.

So when you render an object, pic, video. You are creating an object with lots of properties which takes lots of resources and that's when ur processor is fetching and calculating a lot.

When playing games, the objects aren't created by ur CPU. They are already created by game developers and loaded onto your VRAM on ur gpu.

CPU will calculate angles and trajectories while gpu is responsible for smoothly displaying them.

So there Is no need for HT CPU unless I'm missing something.

Plz send me a link.
 

Gaidax

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Wrong! That Xeon has no Quick Sync support, newer recording software supports Quick Sync encoding, which boosts recording performance.