I don't need to read more. I use this software on a daily basis. This is what brings my bread. You know, theory and practice is two different things. Just reading won't help you on this. Gradually, over the years, we put all our workstations to non-ECC RAM to drive the costs down. 64 GB of non-ECC is around 440-480 EUR 1600 9-9-9, while 68 GB of slower ECC 1333 9-9-9 is around 800-900 EUR. This 500 difference is what we put in the render farm. And in the last 5 years I never even got a RAM error while rendering or working on a single work computer. We tried pairing up several non-ECC workstations in a render farm and rarely (once in a year) we get some stray pixels - artifacts. The rule is easy - single workstation with single CPU - non-ECC. Render farm or multiple CPU configuration - ECC.
Also, Maya is more computational heavy than RAM heavy. All your scene is a set of parameters instead of raster images (if you want to illustrate this, think of Illustrator vs Photoshop ram usage). When you begin to render, your scene along with all the parameters are loaded into the RAM (or VRAM or both- depending on the render engine). Afterwards the CPU (or GPU or both - depending on the render engine) takes the data and computes your frame. Since all the data of the current frame is destroyed after it is deployed on the main drive, RAM usage is not really that big. There is of course the situation of dynamics which require a simulation to be previously run. In this case your current frame is dependent on the previous frame, but the data from the simulation is compressed in a rather compact package. All in all Maya is not something like After Effects or Premier Pro or Nuke (even though Nuke eats quite less RAM then the previous two). It functions differently. It is not so RAM heavy as other applications. The major thing is the muscle power - CPU (or GPU or both - depending on the render engine).