Diminishing Returns Inbound?

Trapt In A Jar

Honorable
Oct 19, 2013
20
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10,510
Didn't know exactly where to post this but here it goes.

I've been reading a lot about pc performance vs consoles and all that when I decided to build a pc.
I've seen quite a few places that developers are nearing a point where graphics simply can't reach much higher of a level in quality. Either due to increasing the amount of polygons in an image not making as much of an impact as previous generations or the amount of manpower put into development not making financial sense.

Just looking for some input on this topic as I'm building a pc to game for as long as possible without needing to upgrade.

Are we going to be seeing less of a need to upgrade components in the near future?
 
Solution
Right. Because current monitors haven't changed much. Yet.
It is of little use to push 800 bazillion pixels if the output device can't support it.

But the coming 4k displays will change that. And after that, 8k or full holographic or whatever.
Software and hardware, leapfrogging each other every couple of years.
Simply no, the reason being games will always get more demanding. Sure pictures are getting better, but there is always going to be some way to one up the competition. Perfect example, a single GTX titan can handle surround on ultra, yet it takes THREE to run the same setup on 4k display. Even if graphics level out, resolution will always increase.
 

Trapt In A Jar

Honorable
Oct 19, 2013
20
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10,510
Does possible max resolution for games play much of a part in their minimum/recommended specs though? Coming from someone like me who plays on a 1680x1050 monitor and feels no need to increase the resolution. I've always felt more immersed being close to a smaller screen than further away from a larger screen. Basically I'm just wondering if in the next few years if a lot of games get 1440p support will that have a direct impact on the 'need' for better hardware or is the main reason to get better gpus/cpus to keep up with increased physics and model details?
 

Trapt In A Jar

Honorable
Oct 19, 2013
20
0
10,510
It wouldn't. Thats kind of my point though. The amount of polygons on a model 5 years ago was much less. Theres a chart somewhere with a model shown in 4 different details.60 triangles, 600 triangles, 6,000 triangles and finally 60,000 triangles. 60 to 600 makes an extremely noticable change in quality and detail. 600 to 6,000 makes another great leap in detail. But the change between 6,000 polygons and 60,000 polygons, while noticable, does not compare to anything seen in previous generational gaps. Basically these people are saying with the next jump: say 60,000 to 600,000 polygons on a model there will be even less of an increase in detail. The improvement in graphics, in my opinion, has seen a great decline between 2008-2013 compared to 2003-2008.
 

USAFRet

Titan
Moderator
Right. Because current monitors haven't changed much. Yet.
It is of little use to push 800 bazillion pixels if the output device can't support it.

But the coming 4k displays will change that. And after that, 8k or full holographic or whatever.
Software and hardware, leapfrogging each other every couple of years.
 
Solution