why dont consoles have the wealth of graphics options

Consoles have strict hardware, so games are meant to use those graphics hardware exactly, this way they dont drop frames. If you could change settings like PC, consoles would overheat, stutter, and drop frames. PC hardware varies so settings must as well.
 

rage33

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Consoles have very specific hardware, so every game is that is developed for console is already optimized to take advantage of every once of graphical power it possess.

PC's have several different hardware configurations, so game developers have to design their games to be compatible with all types of systems and thus giving end users lots of options so they can base the game around their individual system. This is also why a lot of times console games that simply get ported over to the PC look terrible compared to a game that has been developed for the PC.
 

Reddick

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http://www.eurogamer.net/articles/digitalfoundry-vs-the-ultimate-gaming-pc


ok cause i was reading this from digital foundry and i got confused at this part

"We are taking current-gen games and scaling them up as much as we can via higher quality presets, and in many cases the sheer computational effort required isn't directly proportional to the increased quality in the overall experience. Take Sleeping Dogs for example: it's combining super-sampling anti-aliasing with post-process AA for an ultra-pristine presentation - at 4K no less - but we'll never see such an approach in a console game where cost is always measured against the quality of the result. If game coders were actually targeting 15TFLOPs, those resources will be deployed elsewhere - indeed, the horsepower is there to deploy entirely new rendering paradigms."


bolded part what does that mean
 

Reddick

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but dont most multiplatform games look better on pc then consoles
 

rage33

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For the most part absolutely, however a great example of a game that looked terrible on the PC is GTA IV, while it still looked slightly better than console it was a far cry from what we usually expect from a typical PC game.




 
Ah, what that means is in consoles the PRICE to increase the performance is simply not worth it as it is in PC. So it would cost much more in hardware to give the game a slight increase in performance compared to the same increase on PC hardware.
 

Reddick

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how would a console increase performance compared to a pc