Hey guys, I've always been curious about something. Now, I know V-Sync prevents screen tearing by locking your frame rate to your screen's refresh rate.
However, what I've also heard is that it has to do this by locking your frame rate to the numerical factors of your refresh rate if you fall under your maximum, i.e. if you have a 60 Hz monitor and you fall below 60, V-Sync allegedly will cap your frame rate to 30 fps, if you fall below that then 20 fps, and below that 15, etc.
However, this is only what I've heard occurs, but I've never experienced that. Of all the times I can remember, anytime I've enabled V-Sync it never locks it to anything except 60 fps. If I fall below that, I simply fall below it, and that's it. I've tested this on a very capable Nvidia-based gaming PC which I know has adaptive V-Sync as an option, however I've also tested this on incredibly under powered AMD and Intel GPU based systems and they don't have anything like adaptive V-Sync from what I know of, so how is this still possible that when my fps falls under 60 fps, I never lock to 30?
However, what I've also heard is that it has to do this by locking your frame rate to the numerical factors of your refresh rate if you fall under your maximum, i.e. if you have a 60 Hz monitor and you fall below 60, V-Sync allegedly will cap your frame rate to 30 fps, if you fall below that then 20 fps, and below that 15, etc.
However, this is only what I've heard occurs, but I've never experienced that. Of all the times I can remember, anytime I've enabled V-Sync it never locks it to anything except 60 fps. If I fall below that, I simply fall below it, and that's it. I've tested this on a very capable Nvidia-based gaming PC which I know has adaptive V-Sync as an option, however I've also tested this on incredibly under powered AMD and Intel GPU based systems and they don't have anything like adaptive V-Sync from what I know of, so how is this still possible that when my fps falls under 60 fps, I never lock to 30?