i7 for high playercounts and simulations? Or can I still go for an i5?

Desasosiego

Honorable
Nov 24, 2013
10
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10,510
Greetings.

I have heard simulators and games with very high playercounts (being those something I'm very interested in) have the need for extra CPU usage, I can afford the premium for an i7, but I would have to downgrade the GPU (to GTX 770 from 780).

Is it worth it, or can I still stick with an i5?

Thanks in advance.

PS. A comment on longevity would also be appreciated, but I know the drill: no futureproofing.
 
Solution
It wouldn't give you a benefit, no. The trouble is that the only difference between a *(not-extreme) i7 and an i5 is a tiny amount of L3 cashe and hyperthreading. The trouble is that hyperthreading ONLY applies to double-precision calculations, which any decently coded game should not be making enough of to see a big improvement from hyperthreading. There are perhaps two or three games which do see that sort of benefit, and it's still pretty small... so not worth $100 extra in my eyes, and DEFINITELY not worth that big of a graphics hit.

As for longevity, like I said, because of the way hyperthreading is coded, it shouldn't become highly important any time soon.
It wouldn't give you a benefit, no. The trouble is that the only difference between a *(not-extreme) i7 and an i5 is a tiny amount of L3 cashe and hyperthreading. The trouble is that hyperthreading ONLY applies to double-precision calculations, which any decently coded game should not be making enough of to see a big improvement from hyperthreading. There are perhaps two or three games which do see that sort of benefit, and it's still pretty small... so not worth $100 extra in my eyes, and DEFINITELY not worth that big of a graphics hit.

As for longevity, like I said, because of the way hyperthreading is coded, it shouldn't become highly important any time soon.
 
Solution

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