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[Skyrim] Random crash to desktop

Last response: in Video Games
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December 16, 2013 9:51:40 PM

I have run boss and tes5 edit, but i still cant play for more then 10 minutes and Winterhold crashes almost immediately when i get there. Maybe it is my load order but as far as i can tell it seems to be fine.

Spoiler

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Falskaar.esm
ApachiiHair.esm
ApachiiHairMales.esm
CoD Waking Nightmare II.esm
Depths_of_Cavern_AddCell.esm
Grytewake.esm
HjakhtraevarrTomb.esm
mannyBlackRock.esm
mannyDragonhead.esm
Omegared99-Compilation.esm
ORS_SolitudeGate.esm
SPIKE.esm
Wyrmstooth.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Ars Metallica.esp
Ars Metallica - Dawnguard.esp
Ars Metallica - Hearthfire.esp
Ars Metallica - Dragonborn.esp
Auto Unequip Ammo.esp
Prometheus_BeastSkeletons.esp
CrossbowsRevamped.esp
divinepunishmentforarrowstotheknee.esp
DSpSoB.esp
filled_pots.esp
FishingInSkyrim.esp
flawless gem crafting.esp
Grind_stuff.esp
Lost Art of the Blacksmith.esp
More Craftables.esp
Convertible Azura's Star.esp
Populated Lands Roads Paths.esp
Scrollcraft.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
useablesawmill.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
ArmorOfIntrigue.esp
Craftable Artifacts.esp
Crossbows_Basic_Collection_EN_LL.esp
Daedric Dawnbreaker.esp
diamondarchery.esp
diamondarmorheavy.esp
diamondarmorlight.esp
diamondweapons2.0.esp
diamondweapons1.0.esp
diamondcrossbow.esp
DragonBoneEbonsteel.esp
Dragonbone Weapons.esp
familyjewels.esp
hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
LeftHandRings.esp
LeftHandRings - Dawnguard.esp
Lore Weapon Expansion.esp
LustmordVampireArmor.esp
Omegared99-WeaponSets.esp
PrvtI_HeavyArmory.esp
SilverDragonArmor.esp
skyforgedShields.esp
Skyrim Knights.esp
Tribunal Maskes by Zairaam.esp
Tribunal Robes by Zairaam.esp
Unique Uniques.esp
HarvestOverhaulDawnguardDragonborn.esp
HarvestOverhaulSalmonRoe.esp
HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp
beginnersshack.esp
bhabhilon.esp
CoD Waking Nightmare II.esp
Depths_of_Cavern_CellModify.esp
DoV.esp
DreadmystHollow.esp
Gersonia.esp
Grytewake.esp
Hebrock_Der Schatten von Meresis - EV.esp
Heimfeigr.esp
My Home Is Your Home.esp
MzarkWonders.esp
RabbitHole.esp
Solstheim - The Lost Levels.esp
Terramis_Dungeon_01.esp
The Paarthurnax Dilemma.esp
Undeath.esp
w2salem.esp
WheezesDungeonPack1.esp
AchieveThat.esp
FalskaarDawnguard.esp
GoldenVendors.esp
daedricpunishmentforsweetrolls.esp
Kill Every NPC.esp
UnreadBooksGlow.esp
skyforgedWeapons.esp
Storefront.esp
Apocalypse - The Spell Package.esp
Lost Magic.esp
LostMagicPart2.esp
The Dance of Death - Ultimate Edition.esp
SpeechTree.esp
Werewolf Loot- Dawnguard version.esp
Blaze Of Eventide.esp
AmazingFollowerTweaks.esp
BecomeKingofSkyrim.esp
Alternate Start - Live Another Life.esp
ethereal_elven_overhaul.esp


it does seem though that the last error message i am receiving is
Spoiler

[12/17/2013 - 12:36:47AM] error: None is not a valid inventory item
stack:
[ (00000014)].Actor.GetItemCount() - "<native>" Line ?
[None].necrolichtrackingquest.OnUpdate() - "NecroLichTrackingQuest.psc" Line 141\


but that is from Papyrus.
December 16, 2013 9:58:06 PM

Keep in mind that skyrim and most other bethesda games run the gamebyro engine which is prone to bugs and errors just when running stock games. When you introduce mods, you can't expect it to run perfectly on such a sporadic engine, I would just troubleshoot which ever mods you feel like keeping and ditch the rest.

Correction, Skyrim doesn't run on the Gamebyro engine (previous ES games and fallout games do however) but it does run on the creation engine which is just as bug prone. This doesn't change my thoughts although I did give incorrect information first time around.
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