What is Ambient Occlusion and triple buffering?

Muaz Hassan

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Aug 10, 2013
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I was looking through the nvidia control panel (btw I have a leadtek gtx 660 dual fans) and I realized these options. Can someone explain the benefits of these features and should i use them?

btw i use adaptive v-sync
 

razor 10

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Aug 29, 2011
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Here friend. The explanation for ambient occlusion http://www.geforce.com/whats-new/guides/ambient-occlusion#1. And for triple buffering In computer graphics, triple buffering is similar to double buffering but provides a speed improvement. In double buffering the program must wait until the finished drawing is copied or swapped before starting the next drawing. This waiting period could be several milliseconds during which neither buffer can be touched.

In triple buffering the program has two back buffers and can immediately start drawing in the one that is not involved in such copying. The third buffer, the front buffer, is read by the graphics card to display the image on the monitor. More information here http://www.tweakguides.com/Graphics_10.html.

Hope it helped :D
 

Muaz Hassan

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Aug 10, 2013
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Thanks for the info, just wondering does triple buffering have any disadvantages over double buffering and should I use it with adaptive V-sync?