GTX 760 (2gb sc) with GTX 470 (1gb 320bit) as dedicated Physx?

jackcrackerman

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May 31, 2007
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Just wondering if anyone has tried this. I just ordered all of my new components for my new desktop. It seems a waste to no longer use the GTX 470 since it's still a respectable card on it's own. My GTX 760 is 256bit where my GTX 470 is 320 bit - will this be a problem?

I've got a 750w Antec Earthwatts PSU that's SLI certified... I think if I were to add anymore I may need to up my PSU wattage.
- 1 120 GB Corsair GT SSD (boot disk)
- 1 TB 7200 rpm disk drive (media)
- 1 500GB 7200 rpm disk drive (install drive)
- 1 250GB 7200 rpm disk drive (which I'm retiring once I boot the machine up and copy over files)
- 2 x 4gb Corsair Dominator PC1600 DIMMS
- 1 LG 14x BDR
- Gigabyte GA-970A-UD3P mobo
- AMD FX 8350 CPU
- 3 x 200mm Fans & 1x 140mm Fan + Thermaltake Water 2.0 Pro W/ 2x 120mm fans and waterpump
- GTX 760 2g superclocked (Graphics)
- GTX 470 1g as Dedicated Physx

Thoughts?
 
Solution


Physx dosn't have a huge hit on the newer GPUs, and when worse comes to worse you can generally run it on the CPU these days without any major problems which then allows you to use AMD cards and still have physX enabled.

The thing is that (unfortunately) there are very few games in the world that actually use it... and those that do use it rather poorly. I just started playing boarderladnds 2 with some of my friends and I...
not a problem per say... but kinda useless. I suppose you could use it for CUDA or PhysX processing? Or to add extra monitors to your desktop?

But the cards are far too different to bundle in SLi, so 99% of the time it would just sit there burning up the electric bill doing absolutely nothing.
 

jackcrackerman

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I definitely wasn't going to try to SLI them, I know that's not an option. I was wondering if it'd be worth it to have it installed simply as a dedicated physx processor or if the 760 is so far ahead it wouldn't be worth it.
 


Physx dosn't have a huge hit on the newer GPUs, and when worse comes to worse you can generally run it on the CPU these days without any major problems which then allows you to use AMD cards and still have physX enabled.

The thing is that (unfortunately) there are very few games in the world that actually use it... and those that do use it rather poorly. I just started playing boarderladnds 2 with some of my friends and I was all excited because it was the first game I have really played to make use of PhysX, but I have found it a bit disappointing. I mean, I would rather have it than not I suppose, but it just makes flags and particles fly about seemingly at random. I mean, sure, there are a lot more of them... but I thought somehow that they would blow in sync as if there was an atmospheric environment. Instead you have chunks of ground slpashing all about in every which way while gale force winds seem to be blowing bits of cloth in whatever direction they seem to be pointed. I find it more distracting than immersive. And outside of that there really are not that many games that use it, and the others that do use it end up using it so sparely that it may as well not be there. It really needs a lot of work if it is ever going to be useful.
 
Solution