@swifttone
for the benchmarks it would help if you read the article...
Test System
Intel Core i5 3570K (operating at 4.2GHz – 42 x 100MHz)
Asus Maximus V Extreme motherboard
2 x 4GB Corsair 2,400MHz DDR3 memory
Lepa G1600 1600W PSU
Windows 7 Home Premium 64bit
Samsung SSD 830 256GB SSD
Battlefield 4
1,920 x 1,080, DirectX 11, ultra detail preset
To Benchmark Battlefield 4, we're using a 60 second recording of the opening sequence of the campaign's sixth level, Tashgar. It's a very demanding section, as it's fast-paced and features plenty of draw distance, numerous lighting effects and shadows, high resolution textures (particularly on the character models) as well as particle effects from fire and smoke. It's still not the same as a 64-player multiplayer match, which would of course be impossible to replicate, but it's a stressful and challenging benchmark to run nonetheless. It also has the benefit of being very reliable, giving us the same results through multiple reruns.
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they are testing one of the most demanding sequences they could find and replicate across all cards.
actual gameplay fps could very well vary depending on FOV, draw distance, what settings are on or off, anti-aliasing level, etcetera.