Whats a fair price for this rig and will it hold up with new games

Solution
@op

if its your buddies rig fair market price would be as i said above... somewhere around at least a 10% drop in price from what he originally paid for it for every 6months he has owned it. of course a few factors could alter that price (such as if he used old hardware at the time he bought it) but otherwise its a pretty good roundabout for pricing.
buying new or used?

if used subtract 10-15% value off the original price for every 6months of age

if new you can likely do better since you dont need an i7 or 16gb of ram and can use the money saved to boost the gpu a bit. a gtx680 isnt terrible though its quite overpriced for what it is. a 770 or 280x is cheaper and more powerful.
 

JJxix90

Honorable
Jan 28, 2014
3
0
10,510
Its used its a buddies rig he wants to get a new one and ive been out of the game for awhile and figured id pick it up just wanted to make sure it would be able to play whats out there now and whats coming up in the next year with out any major upgrades.
 
@op

if its your buddies rig fair market price would be as i said above... somewhere around at least a 10% drop in price from what he originally paid for it for every 6months he has owned it. of course a few factors could alter that price (such as if he used old hardware at the time he bought it) but otherwise its a pretty good roundabout for pricing.
 
Solution

SwiftTone

Honorable
Dec 8, 2013
53
0
10,640


I disagree. My Gigabyte GTX 770 2gb + 3570k both at stock clock runs BF4 on ultra 1920x1200 at around 80fps according to fraps. with vsync on I run a constant 60fps.
 
@swifttone

for the benchmarks it would help if you read the article...

Test System

Intel Core i5 3570K (operating at 4.2GHz – 42 x 100MHz)
Asus Maximus V Extreme motherboard
2 x 4GB Corsair 2,400MHz DDR3 memory
Lepa G1600 1600W PSU
Windows 7 Home Premium 64bit
Samsung SSD 830 256GB SSD

Battlefield 4
1,920 x 1,080, DirectX 11, ultra detail preset

To Benchmark Battlefield 4, we're using a 60 second recording of the opening sequence of the campaign's sixth level, Tashgar. It's a very demanding section, as it's fast-paced and features plenty of draw distance, numerous lighting effects and shadows, high resolution textures (particularly on the character models) as well as particle effects from fire and smoke. It's still not the same as a 64-player multiplayer match, which would of course be impossible to replicate, but it's a stressful and challenging benchmark to run nonetheless. It also has the benefit of being very reliable, giving us the same results through multiple reruns.

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they are testing one of the most demanding sequences they could find and replicate across all cards.

actual gameplay fps could very well vary depending on FOV, draw distance, what settings are on or off, anti-aliasing level, etcetera.