ps4 vs PC

Solution
PS4:
1600 x 900 = 1 440 000

PC:
1920 x 1080 = 2 073 600

The HD 7850 in a PC has to juggle 25% more pixels around. The pixels by themselves are not the problem, but per-pixel based operations like transparency, reflections, refractions (if there are any), particles and other bling-bling stuff is exponentially more complicated. Meaning that the 25% more resolution equals 50% more complexity and 50% higher resolution equals 150% more complexion (this is just an example, it might or might not be true).

Also the PS4 and the XBox is not able to do any type of proper anti-aliasing. They just "emulate" so to say.

I don't know how you understand bad, but the PS4 and XBox one take on BF4 look worse. PS4 has a transparency and particle...

Shneiky

Distinguished
PS4:
1600 x 900 = 1 440 000

PC:
1920 x 1080 = 2 073 600

The HD 7850 in a PC has to juggle 25% more pixels around. The pixels by themselves are not the problem, but per-pixel based operations like transparency, reflections, refractions (if there are any), particles and other bling-bling stuff is exponentially more complicated. Meaning that the 25% more resolution equals 50% more complexity and 50% higher resolution equals 150% more complexion (this is just an example, it might or might not be true).

Also the PS4 and the XBox is not able to do any type of proper anti-aliasing. They just "emulate" so to say.

I don't know how you understand bad, but the PS4 and XBox one take on BF4 look worse. PS4 has a transparency and particle issues, while XB supersaturates/contrasts most of the things and has lightning issues. PC graphics look much better even from inferior cards than 7850.
 
Solution