Removing window additions and offsetting content to previous location

DynV

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Aug 13, 2009
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I got a LPL (Landcsape & Portrait) setup and I read Eyefinity (AMD ; Nvidia equivalent is Surround) only support LLL & PPP. Of course I'd prefer the added performance of using full-screen mode but currently I could only do so with a single monitor. I'm playing a game in windowed mode and I'd like to get rid of its borders. I haven't found if there's a game setting to get rid of the added window content but that seem unlikely. Is there some program that would get rid of the window extras like top bar and borders? Also possibly have the window content exactly in the corner of the screen, I could manually tweak offsets, like -3, -22.

My goal is to have the window content the exact size of the important part of my setup then have that place exactly at the corner so it would look fullscreen. I mentioned the important part because some part of the screen is hanging below the portrait but the background is shown and the wallpaper change every few minutes.
resolution-AMD_A75-DVI_electr19b3_DP_E90-4_HDMI_W2053-2L3P1L_zps8a16cc61.gif

So only the top white space, nothing where the black start and below. It would be exactly that size and be in one of the top corners, not any corner of the hanging part.

I hope I'm making at least some sense and feel free to ask clarifications although please be specific.

Thank you kindly for your help
 
I really feel like going and hanging myself in the white space.....
Really??? I tmay sound very logical to you, the way you have expressed the whole setup..... but, it's very very difficult for , me atleast , to imagine and correlate the programs with the workspace....
Let's say pictures of the setup as is, and, the way you want it to be, would be..... errr.... more understandable..... preferably with the monitors on and doing whatever you want done on them..... and the way they're doing things, the way you don't want them to be doing stuff....
 
You can tweak the size of the borders around Windows. http://www.sevenforums.com/tutorials/6283-borders-changing-width-suite-your-needs.html

To totally remove them, you may need to use a program like Stardock WindowBlinds and customize the interface. Keep in mind that this will add some overhead to the processing and every time I have tried this product on Windows XP, it did bad things. Like remove all the icons from Control Panel and constantly crash Windows.

http://www.stardock.com/products/windowblinds/

The rest of your post, I can't figure out what you are talking about same as the other poster.
 

DynV

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At the bottom between the 2 black bars, where in my previous images was white, there's a dark background.



Portrait means it's longer/higher than landscape ; the height difference is to hang or perch (stand on top). I'd rather do without that difference (hanging/perching). My previous image with colored circlings of the corners meant the game content should fit exactly in the corners under the green circles ; the corners under the red circles means I'm stuck with that difference (hanging/perching) because I don't have money for 3 full HD monitors in a PPP setup, even less for a monitor showing about 3240 pixels wide.
 
Are you trying to make both the landscape and portrait monitors fit a window full screen without doing any modifications? That won't work as they are run on different resolutions. When you move a window between monitors you need to expand it to fit. Once you do that though, it should remember it's prior location and open in the same monitor at the same resolution after that.
 

DynV

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There's no problem getting the "regular" window in the right place, it always go the the widescreen part of the screen placement, even when I modify Control Panel\Appearance and Personalization\Display\Screen Resolution. In fact my new placement has been changed so the top of the widescreen rectangle was straight at my eye level so in the configuration I pushed the portrait screen up which in brought the top of the window down. The game still popup at the right place in the rectangle of importance ; the corners under the green circles in my previous image, although now the central red circles would be reflected from down to up and the distance in each set would be smaller.


The grey has nothing to do with this setup ; it's one on a single monitor setup or on Eyefinity.

So the problem is to get--all--the window additions to not display, border + top bar (often blue), plus get the window content at the same coordinate, the same place, as the "regular" window was placed, so the content-only window has the same coordinate as the "normal" window. So in fact what would happen is that all the window added displays disappear, what is often added to the application/software content as often the application doesn't manage any windowing, it simply pipe its content to windows, then the window content would be offset to one of the corners of the window which added content is now invisible.