i have read about DirectX 11.2 'tiled resources' feature...
http://www.bit-tech.net/news/gaming/2013/06/28/directx-11-2/
"Designed to allow a game to use both system RAM and graphics RAM to store textures, Leblond claimed that tiled resources will enable DirectX 11.2 games to vastly improve the resolution of textures displayed in-game. By way of proof, Leblond showed off a demonstration that used a claimed 9GB of texture data - the majority of which was held in system RAM, rather than graphics RAM."
does it means that future games need 8GB or more ram for gaming pc?
"While we won't bore you with all of the technical details, the idea behind tiled resources is pretty simple. Basically, a bit of code instructs your gaming console to render more detail in areas that your character is focusing on, while shedding detail in areas of the game that you can't immediately see. If it helps you to imagine things, think about how your eye works. You can see very clearly directly in front of you, but things in your peripheral vision are blurred and slightly unrecognizable, at least until you avert your gaze and suddenly items that were previously blurry take on all sorts of neat details. Tiled resources reportedly simulates this within a virtual world, freeing up resources for the system to use on other tasks.
"The motivation for doing something like this is to enable you to make games with unprecedented amounts of detail," said Antoine Leblond, vice president of Microsoft's Windows division, at today's Build conference."
http://www.escapistmagazine.com/news/view/125435-Microsoft-Tiled-Resources-Key-To-Xbox-One-Graphics
so by "right" it should work on most FPS games? can anyone confirm it? Thanks
http://www.bit-tech.net/news/gaming/2013/06/28/directx-11-2/
"Designed to allow a game to use both system RAM and graphics RAM to store textures, Leblond claimed that tiled resources will enable DirectX 11.2 games to vastly improve the resolution of textures displayed in-game. By way of proof, Leblond showed off a demonstration that used a claimed 9GB of texture data - the majority of which was held in system RAM, rather than graphics RAM."
does it means that future games need 8GB or more ram for gaming pc?
"While we won't bore you with all of the technical details, the idea behind tiled resources is pretty simple. Basically, a bit of code instructs your gaming console to render more detail in areas that your character is focusing on, while shedding detail in areas of the game that you can't immediately see. If it helps you to imagine things, think about how your eye works. You can see very clearly directly in front of you, but things in your peripheral vision are blurred and slightly unrecognizable, at least until you avert your gaze and suddenly items that were previously blurry take on all sorts of neat details. Tiled resources reportedly simulates this within a virtual world, freeing up resources for the system to use on other tasks.
"The motivation for doing something like this is to enable you to make games with unprecedented amounts of detail," said Antoine Leblond, vice president of Microsoft's Windows division, at today's Build conference."
http://www.escapistmagazine.com/news/view/125435-Microsoft-Tiled-Resources-Key-To-Xbox-One-Graphics
so by "right" it should work on most FPS games? can anyone confirm it? Thanks