A simple question:
The most graphically demanding games playable at 60fps on a GTX 580 in 2010; will a GTX 580 always be able to make a game look THAT good?
meaning yes, a GTX 580 can only get 30fps on Game B which was released in 2014. But will that game, when put at settings that result in 60 fps marks, look as good as Game A released in 2010 which ushered 60fps at Ultra?
If the answer in anyway is NOT a resounding no, then shouldn't we amend the "GPUs are in no way future proof" rule, and add a "dependent on optimization" clause? Because personally, I think games look good enough right now..in fact some games are pushing so many pixels that the devs are making games look surreal..like BF4 with it's sparkles on damn there everything.
Any input would be appreciated.
Also, if you care to weigh in on server-side and cloud gaming projections in the next 5 -10 years, as well as oculus and it's role.
The most graphically demanding games playable at 60fps on a GTX 580 in 2010; will a GTX 580 always be able to make a game look THAT good?
meaning yes, a GTX 580 can only get 30fps on Game B which was released in 2014. But will that game, when put at settings that result in 60 fps marks, look as good as Game A released in 2010 which ushered 60fps at Ultra?
If the answer in anyway is NOT a resounding no, then shouldn't we amend the "GPUs are in no way future proof" rule, and add a "dependent on optimization" clause? Because personally, I think games look good enough right now..in fact some games are pushing so many pixels that the devs are making games look surreal..like BF4 with it's sparkles on damn there everything.
Any input would be appreciated.
Also, if you care to weigh in on server-side and cloud gaming projections in the next 5 -10 years, as well as oculus and it's role.