So yeah, I am wondering the above. Is there any truth to the statement?
The reason I ask is, I have used my video card on all the graphics settings for Bioshock Infinite. I get 75+ fps average on High, 85 on medium, 95 on low and 120 on very low.
However, no matter what option I choose, there is ALWAYS stutter while I turn vsyn on, especially when I get to new areas, kill enemies using melee weapons and generally when there is a lot on Screen.
For example on medium, when I go through an area with no vsync, the absolute lowest it drops is 71 fps. Much higher than 60fps. But still with vsync on in that same area, I see drops and stutter. Very frustrating. Happens with Very Low settings as well.
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So, my thinking is unless you have a super high end GPU with massive bandwith, stutter with vsync is something we have to live with?
My explanation is that with vsync on, your GPU is limited. Instead of operating at 99% load, it operates...say maybe 60%. But then, suddenly, a "heavy" scene comes about and your GPU is suddenly accelerated to work at 99%. The GPU takes a fraction of a second to respond, and hence the stutter. Does this adequately explain why stutters exist in Vsync-enabled high-end 3D games?
What is the solution to this?
The reason I ask is, I have used my video card on all the graphics settings for Bioshock Infinite. I get 75+ fps average on High, 85 on medium, 95 on low and 120 on very low.
However, no matter what option I choose, there is ALWAYS stutter while I turn vsyn on, especially when I get to new areas, kill enemies using melee weapons and generally when there is a lot on Screen.
For example on medium, when I go through an area with no vsync, the absolute lowest it drops is 71 fps. Much higher than 60fps. But still with vsync on in that same area, I see drops and stutter. Very frustrating. Happens with Very Low settings as well.
----------------
So, my thinking is unless you have a super high end GPU with massive bandwith, stutter with vsync is something we have to live with?
My explanation is that with vsync on, your GPU is limited. Instead of operating at 99% load, it operates...say maybe 60%. But then, suddenly, a "heavy" scene comes about and your GPU is suddenly accelerated to work at 99%. The GPU takes a fraction of a second to respond, and hence the stutter. Does this adequately explain why stutters exist in Vsync-enabled high-end 3D games?
What is the solution to this?