Triple monitors vs. Oculus Rift

Billy Pilgrim

Distinguished
Mar 6, 2014
98
0
18,640
I'm about to get a triple-monitor setup. It's a bit of a budget though so I'm considering all the options.

It occurred to me: would the Oculus Rift be better than three screens? (It is going to be cheaper.)

I haven't tried the Oculus Rift yet. I can see that the immersion must be amazing, although I can see possible disadvantages especially with regards resolution/scan lines. I'd also wonder about discomfort (a screen a couple of inches from your eyes!), nausea, headaches.

I had a 3D TV – Ouch, the headaches. Never again! (However, the Oculus does use a different, more natural system to produce 3D, afaik)

What do you think? Will Oculus Rift make triple-monitor setups obsolete?
 

BennyJi

Honorable
Aug 21, 2013
193
1
10,710
Hi there,

Interesting question and good on you for exploring all options.

However, I cannot recomend the Oculus Rift as a viable option at this point in time. It is currently still in developer mode which basically means that the screen resolution you would be looking at would be 420p (I believe). This combined with your listed worries sets it as a bit of a gamble.

When the Oculus Rift releases its commercial version It may become a good option but it is my opinion that this will just be a gimmick in the meantime.

That being said, the "idea" behind Oculus Rift can certainly make triple monitors obselete and even in many cases gaming monitors themselves. But that's quite a way down the track.

Regards
 

Billy Pilgrim

Distinguished
Mar 6, 2014
98
0
18,640

Hi BennyJi
Thanks for your reply.

"... a bit of a gamble" Yes, indeed!

Although I think the consumer version is going to be at 1080p. From Wikipedia: "Improved head tracking, positional tracking, 1080p resolution, and wireless operation are some of the features under consideration for the consumer Rift. In June 2013, a 1080p version of the Rift was shown at E3."

 

BennyJi

Honorable
Aug 21, 2013
193
1
10,710
That is correct, however at this stage the commercial version is unavailable and a release date is as such unconfirmed. That's why I mentioned the developer version and its lesser resolution as it is currently the only available option.

However regardless of the 1080 resolution, it still sits as a gamble. I know, myself personally, would struggle with having the rapid movement of a gaming scenario happening that close to my field of view. It wouldn't be immersive but instead nauseating.

In my opinion, it is not worth holding out waiting on a commercial version of the Oculus Rift. Not to mention that the commercial oculus is likely to be extensively more expensive than the current developers model.

Do remember that three screens don't have to be purchased at the one time. You can run a single screen (As I did until my bank balance recuperated) before purchasing and setting up the others.
 

Billy Pilgrim

Distinguished
Mar 6, 2014
98
0
18,640

Yeah, I'm kinda inclined to agree with what you say. And like most new tech, it'll probably take quite some time before the Oculus Rift fulfills its potential to be totally amazing (as it looks like it could, one day, be)