Theater 3D polarized glasses + vsync = 3D on the cheap?

mew905

Distinguished
Dec 7, 2008
14
0
18,510
Does anyone know how nVidia's 3D Vision works? I'd like to know if my idea's already been done.

So Playing with my 3D Glasses I got from the theater earlier this week I discovered I can black out the screen by rotating them at different angles. Not even both lenses together, just a single lens. LCD's work by polarizing light and these lenses can block them out, however my laptop screen is at a 45 degree angle and my TV is 100% horizontal. I'm sure there's a way to change polarization through electrical current, and I'm also pretty sure there's a way to detect screen updates (refresh) through software/usb. So the question is. What if someone made a pair of glasses, with lenses that change polarization from vertical to horizontal (each eye being opposite polarization) every time the screen refreshes, power and refresh info sent via USB? Would it be significantly cheaper? Then all we'd need is the graphics card to shift camera position slightly, and switch polarization in the glasses to get the 3D effect. Now I understand 3D vision works on the same principle, blank out one eye, during a refresh, then shift the camera slightly and blank the other on a refresh, and alternate like that, but are the glasses "Active shutter"? that is using LCD pixels to block all light? or is it polarized, and they're just shifting polarization and blanking it out relative to the screen like I described above? A quick way for existing users to test this is if it still blocks all light from the eye even when you look away (flickering) or if it looks normal (polarization, you wont see anything). If it still flickers/seems darker than when they're turned off, then they use active shutters and thus very expensive. However if you cant tell if they're on or off unless you're looking at an LCD, then they're polarized.

So question 1: how does nVidia's 3D vision work? Polarization, or LCD blackout?
And Question 2: Does ATi have any driver based Stereoscopy? I'd be a lot happier even with Anaglyph. I run a Radeon HD 5870 and would love stereoscopy, however if that's not possible with ATi cards (and only through games that have it as an option) or even if my card's too old, I understand.
 
Solution
The Nvidia glasses black out and polarize. If you mess with the emmiter by moving away too far sometimes the glasses just stick on one lens and you cant see out of one eye.

mew905

Distinguished
Dec 7, 2008
14
0
18,510


That's awesome, blackout means they're going the expensive route. Thank you for this confirmation :) Like you cant see out of it at all? even if you look away from the screen your one eye is still blacked out?



I know how the polarized 3D displays work, but considering you can black out a normal LCD with a single lens (seriously try it, its cool), if there's a way to shift polarization in the lenses, then with careful timing, you could turn any normal LCD into 3D without having to black out an eye entirely.
 

mew905

Distinguished
Dec 7, 2008
14
0
18,510


is there any way to polarize the lens using electric signals, either going from horizontal to vertical polarization, or even just polarized to unpolarized and back? Because in theory this would work the same as nVidia's 3D Vision, just instead of blacking out a whole eye (well.. lens) from all light, you would only block light from your screen.

I'm talking about working on this phenomenon https://www.youtube.com/watch?v=2zJAug0nZYc just instead of using permanent polarized filters, using electrical signals to switch polarization **within the lenses, not the LCD**, effectively reproducing nVidia's 3D vision, but at far lower cost
 
There are two different 3D tech's. Polarized and Active Shutter. The movie theater glasses are polarized.

3D Vision uses Active shutter with Liquid Crystal Glasses. They rely on 120hz monitors so that every other image shown is seen by one eye or the other. Every frame alternates between blacking out the left and right lens to get the proper perspective for each eye. The plus side is that you get a full 1080p image for each eye, the down side is you can get crosstalk and some light bleed through the lenses, though newer 3D Vision 2 monitors help that greatly.

There are passive systems, which use polarized glasses, like the ones in the movie theaters. The LG Cinema 3D monitors do this. In order for the polarized systems to work, they have every other pixel polarized so that only one eye can see them. This is done by making every other row polarized to the left or right eye. The plus side on these is the glasses are cheap, and there is no crosstalk. The bad is that you only get to see a 1920x540 resolution.

Movie theaters do not split the image into different rows of polarized light, like the monitors do. Instead, movies will use two projectors, one polarized for the right and the other for the left eye. This way they do not have a reduced resolution. The bad part about movie theater 3D movies is that they often do not have true stereoscopic 3D, as PC games do.
 


The shutter is not an effect. It is one technique to create the 3D effect and no, it is not possible to use two cameras in a monitor, at least, not an LCD monitor. It might be possible to have two cameras in a projector system, but I've never heard of such a monitor or TV. I have a feeling it wouldn't go over well, only because people do not want to give up their thin TV's.

Currently it is possible to have a two projector system with polarized light, though this won't work with 3D Vision. Tridef probably will support it. You can have one of those LG Cinema or system monitors which use polarized pixels, but they will cut your resolution in half. And lastly, there is the active shutter systems, such as 3D Vision.

None of them are perfect, but that is what we have.