Titanfall and 34 gigs of Audio

joho5

Honorable
Dec 28, 2013
222
0
10,710
I read an article about how most of the install space was audio...can someone explain this to me?

Why in the world does it unpack 34 gigs of audio?
 
Solution
Respawn decided it was better to uncompress the audio so people running computers from 2007 could run the game, at the cost of eating up about a quarter of the hard drive space that 2007 computer would have. It might have been nice to give us the option to have compressed audio for those of us with modern CPUs and a desire to not use up all of our hard drive space, but Respawn was too lazy to do that. They were also too lazy to let us select the audio language we want to install, and they include all of them, so a large chunk of that space is for all the French, German, and Spanish soundtracks you won't be using.

pyr0_m4n

Honorable
Feb 4, 2013
950
0
11,360
When you compress audio, it loses quality. In order to have such low requirements for the game, they couldn't add in a audio decompressor because it would take up needed resources. So instead they left the audio uncompressed.
 
Respawn decided it was better to uncompress the audio so people running computers from 2007 could run the game, at the cost of eating up about a quarter of the hard drive space that 2007 computer would have. It might have been nice to give us the option to have compressed audio for those of us with modern CPUs and a desire to not use up all of our hard drive space, but Respawn was too lazy to do that. They were also too lazy to let us select the audio language we want to install, and they include all of them, so a large chunk of that space is for all the French, German, and Spanish soundtracks you won't be using.
 
Solution

joho5

Honorable
Dec 28, 2013
222
0
10,710


how does compressed vs uncompressed audio vs old / new hardware coincide?

Also, is there no way to mod the files to delete what is not needed? I run SSD's exclusively and its nice to have all the space I can get.

Thanks for the response by the way.
 


It takes resources to uncompress audio in realtime, resources not all PC's have, To broaden the install base (and thus, sell more product), the devs decided to simply uncompress the audio, saving maybe 10% workload on a single core, at the expense of HDD space.