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Frame Rate Drops In Titanfall Regardless Of Settings...

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March 16, 2014 1:03:42 AM

It's kinda weird and I wonder if others experience this issue. Currently using a 4.5 ghz 2600k and SOC GTX 570 to play TF. Using 4xMSAA and high everything else seems to net me 60 fps for the most part with consistent drops into the low 40's mid 50's depending on the situation. Hopping in a Titan will remain @ 60fps, however hopping in a Titan with other players or Titans around is a guarenteed drop to mid 40fps.

What I find odd is that lowering the settings has little to no effect on the framerate. Dropping down to 2xMSAA, low lighting, shadows off or low, and medium textures gives me about the same framerare drops.

The funny part is during the tutorial I can set everything to High/max aside from Textures which remeain on high w/ 8xMSAA and maintain a solid 60 fps w/o ever dropping a single frame. Even during the outside battles and Titan training.

I'm beginning to wonder if this could possibly be an optimization issue of some sort. I've run much more graphically demanding games w/o a hitch @ 1080p with my 570 but even lowering the setting to the point the game looks like poop on my system I STILL get framerate drops. Anyone else with issues??
March 16, 2014 2:16:19 AM

Hi, Bigj.

You have to remember that when they make a game such as Titan fall.
The guys programming it are often using state of the art available hardware.
Something like a 780 Ti card or a 290x card in there test system.

The cards can do more telexes per second, at higher speeds.
And have the ability to use the Pci-e 3.0 spec for mode through put and bandwidth.
each card can only process an amount of texels. or faces presented in a scene.

So its the texel count. Or tessellation units of the card.
If the card cannot process the amount of tessellation set for the screen or images, models displayed. it causes a delay or drop in frame rates to the card more calculations per second.

So for lower end cards it becomes a problem in detailed scenes with large models with textures mapped to them. They off set this via extra memory.

As you will note with 4gb memory versions, or graphics cards today.

Because of the tessellation, it means higher resolution textures can be mapped to a model in the game.

But more internal memory is needed to store the high res textures. And held on the card memory.

The drop is often because also the card with less memory has to load the textures from the HD or system memory and most new cards have Gddr5 that is a lot faster. To save a bottle neck at the Pci-e interface the textures in a new card are pre loaded.
To stop a drop in frame rate in a busy or built up render or textured scene in a game.

BF is a classic example as well as playing in a high screen resolution.

Your going to see far more of it with new games.

The drop or choke in fps is bandwidth.

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March 16, 2014 3:46:02 AM

Shaun o said:
Hi, Bigj.

You have to remember that when they make a game such as Titan fall.
The guys programming it are often using state of the art available hardware.
Something like a 780 Ti card or a 290x card in there test system.

The cards can do more telexes per second, at higher speeds.
And have the ability to use the Pci-e 3.0 spec for mode through put and bandwidth.
each card can only process an amount of texels. or faces presented in a scene.

So its the texel count. Or tessellation units of the card.
If the card cannot process the amount of tessellation set for the screen or images, models displayed. it causes a delay or drop in frame rates to the card more calculations per second.

So for lower end cards it becomes a problem in detailed scenes with large models with textures mapped to them. They off set this via extra memory.

As you will note with 4gb memory versions, or graphics cards today.

Because of the tessellation, it means higher resolution textures can be mapped to a model in the game.

But more internal memory is needed to store the high res textures. And held on the card memory.

The drop is often because also the card with less memory has to load the textures from the HD or system memory and most new cards have Gddr5 that is a lot faster. To save a bottle neck at the Pci-e interface the textures in a new card are pre loaded.
To stop a drop in frame rate in a busy or built up render or textured scene in a game.

BF is a classic example as well as playing in a high screen resolution.

Your going to see far more of it with new games.

The drop or choke in fps is bandwidth.



The 570 uses GDDR5. And while I understand it's an older card aside from power consumption it's about on par with a GTX 660 or so. Not to mention the card I'm using is heavily overclocked. And while at higher resolution/settings I can see a Vram bottleneck I don't think that's the case here.

If what you're saying holds true framerate should become steady or improve the more I lower settings. However that's hardly the case. I've gone so far as dropping the resolution down to 720p with everything on the lowest settings and I still get the dips.

I can nearly max BF3, play high setting in BF4 which is much more graphically intensive and still maintain a solid 60 fps even with explosions and the like. Something else is off here. Pcie 3.0 makes about a 2% difference in most scenarios.
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March 17, 2014 6:54:16 AM

Just about every config will get SOME frame drops when multiple titans show up. Even my 770 occasionally struggles.
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Best solution

March 17, 2014 6:58:26 AM

I havent played this game, its not my thing. But I follow game related news closely.

People are reporting all sorts of issues with this game. Its another game EA has rushed out the door before it was done. Aparently bad frame rate drops are common place, even on the console versions.

Some gfx chip sets have really bad graphical glitches.
I guess your stuck waiting for updates and patches.
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