Shaders vs TMUs vs ROPs...

Vitric9

Distinguished
I have looked this up few times but am still a bit at a loss as to which is the most important for gaming. There a number of older GPU's which contradict some of what I have read. And the wiki info is interesting but sometimes gives me more questions to ask. Look at the 8800GT which is 112/56/16 for Shaders/TMUs/ROPs .And another GPU from that time from an ATI HD 3870: 320/16/16. More shaders but the 8800GT spanks it in most games. Again Another two from arounbd the beginning f 2011, GTX 560 ti 384/64/32 vs the similarly priced HD 6850: 960/48/32 and I really don't have to say how well the GTX 560 ti performs against it's AMD counterpart. That is all I want to add right now but feel free to give me some insight on this.
 
Solution
In simple terms, this what they mean:
Shader: A software used to tell gpu how to render light and color. (ie directx 11)
Texture mapping unit: a physical processor that is meant to rotate and resize bitmaps of 3d objects.
Render output unit: a pixel pipeline that performs transactions between relevant memory and local memory.
I have to agree RobCrezz, it has little relevant when architectures are different.
In simple terms, this what they mean:
Shader: A software used to tell gpu how to render light and color. (ie directx 11)
Texture mapping unit: a physical processor that is meant to rotate and resize bitmaps of 3d objects.
Render output unit: a pixel pipeline that performs transactions between relevant memory and local memory.
I have to agree RobCrezz, it has little relevant when architectures are different.
 
Solution