Will AMDs "Mantle" reducing bottlenecking?

KieranDavidW123

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Apr 28, 2013
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Hi
I was wondering if AMDs new Mantle technology will reduce framerate loss due to CPU bottlenecking?
I ask this because I am thinking of purchasing an Sapphire Radeon R9 280 Dual X (Non x), however I have heard that the CPU bottleneck may be significant. I have an intel Core i3 2120 @3.33GHz. I would probably upgrade in the future to an i5 or an i7. The other option would be the MSI GTX 760 Gaming OC Edition card.

Thanks.
 
Solution
as munetaka says it will only affect the new games but yes the point of mantle is to allow a lot more instructions to be sent to the CPU in a much more efficient way, yes mantle will get you much better performance in the games that will use it especialy for the players with low to mid range CPU...
here's what they say about it :

Mantle is a new low-level graphics API that we’ve been working very closely with AMD on over the last 2 years and it is a major change & improvement to how we are able to program & use modern GPUs in order to get the most out of them.

with Mantle we are able to go even further: we’ve significantly reduced CPU cost in our rendering, efficiently parallelized it over multiple CPU cores and reduced overhead in...

Munetaka

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Mar 29, 2014
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You'll get cpu bottleneck in cpu demanding games, but you'll be usually fine. About Mantle, remember it'll only help in games developed with Mantle, so it won't be affect old games neither new games that won't use mantle.
 

paitjsu sadff

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Jan 29, 2014
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as munetaka says it will only affect the new games but yes the point of mantle is to allow a lot more instructions to be sent to the CPU in a much more efficient way, yes mantle will get you much better performance in the games that will use it especialy for the players with low to mid range CPU...
here's what they say about it :

Mantle is a new low-level graphics API that we’ve been working very closely with AMD on over the last 2 years and it is a major change & improvement to how we are able to program & use modern GPUs in order to get the most out of them.

with Mantle we are able to go even further: we’ve significantly reduced CPU cost in our rendering, efficiently parallelized it over multiple CPU cores and reduced overhead in many areas.

The biggest performance gains can be seen when the game is bottlenecked by the CPU which can be quite common even on high-end machines and this was main goal to improve on with Mantle. We’ve also been able to streamline and optimize some of the GPU workload. The end result is that game performance is improved in virtually all scenarios

 
Solution
Mantle is software in the same way Direct X is software. It is software(code) and hardware(supported GPUs).

In some instances it will reduce cpu load thus reducing bottlenecks. It is still a bit early to tell.

Bottlenecks also depend on the game some games use the gpu very heavily while others use the cpu more heavily. A CPU bound games will certainly have some bottle necking.

I do not want to get your hopes up with the all to often claimed Ultra in everything claim that many people make. Too many different games and requirements. Mantle games should be more optimized and so far have better minimum frame rates that without.

It will be upto developers to actually use this API before more users can enjoy it. It could be the next big thing or just in a handful of games like PhysX support. This tends to be part of the issue with support from only one side(not that Nvidia cards can not use Mantle in the future, it is just unlikely that they would use it because it was started by AMD).