Monitor hertz is frames ?

Solution
Sort off. A 60hz screen only updates its display 60 times a second, but if your GPU is creating 120 frames a second, then it obviously cannot display every frame, or the whole frame. What actually happens is if you do not have V-sync on, which allows tearing, you will get 120 half frames. Your display will update while the GPU changes the buffer the display is using to update its image, resulting in the top part of the screen having half of 1 frame, and the bottom half of the screen being half of a 2nd frame. You may even see 1/4 of the top of the screen as image 1, the middle half as image 2, and the bottom 1/4 as image 3 and the next refresh results in showing part of image 3, 4 and 5. This will continue to happen. The spot...
Yes, you need a 120Hz monitor for 120fps ans so on. Even if your PC is faster, your display can only do 60fps.

That said, some TVs claim to support refresh rates as high as 1000Hz, but that's only in theory. The fastest you can get is 144Hz. There are some 240Hz gaming monitors out there but they only take a 120Hz and "double" the signal so to say.
 
Sort off. A 60hz screen only updates its display 60 times a second, but if your GPU is creating 120 frames a second, then it obviously cannot display every frame, or the whole frame. What actually happens is if you do not have V-sync on, which allows tearing, you will get 120 half frames. Your display will update while the GPU changes the buffer the display is using to update its image, resulting in the top part of the screen having half of 1 frame, and the bottom half of the screen being half of a 2nd frame. You may even see 1/4 of the top of the screen as image 1, the middle half as image 2, and the bottom 1/4 as image 3 and the next refresh results in showing part of image 3, 4 and 5. This will continue to happen. The spot where these images change is known as tearing.

So yes, a 60hz monitor can display 120 FPS, or 1000 FPS, they just will not be complete frames.

With V-sync, things change. The DirectX API will prevent your GPU from making more frames than your refresh rate, meaning it'll cap you at 60 FPS. With OpenGL and triple buffering enabled, it'll allow the GPU to keep making frames until the display is ready to display one, in which case it uses the most recently made one, and throws away any additional frames created.
 
Solution
Bystander is more correct then Eduello. Monitors are based on old CRT technology, which is based out of Film standards. Film is normally 30 Frames of a single image per second, then another 30 frames, of the image changing (say lifting you hand a little higher) and so on until when you flip through all the frames in sequence you get the 'visual effect' of movement as perceived by your eye, when in fact your just seeing different 'still' pictures in sequential order. This is called the SOURCE VIDEO.

Standard TV frequencies were 60Hz, this would be incompatible with standard 30FPS, so they used a technique to 'upscale' (I believe the term is) so it matches the 60Hz signal, this is called DISPLAY VIDEO. So the film / TV / movie / game / etc. could be 60FPS, 30FPS, even 5FPS, the screen it self will always show 60Hz no matter what. When we went LCD and the potential for more HZ, like 120Hz, 240Hz or now 4KHz, they used new techniques to actually 'add' actual more FPS to the SOURCE Video by duplicating, so if you had frames 1,2, 3,4 it would make 1, 1a, 2, 2a, 3, 3a, etc. then keep duplicating till it matched up tot he Hz frequency. Again though the source (what happens in the game) can still be only 5FPS or 1000FPS, it doesn't matter, it just needs to 'match' the frequency is all the monitor and GPU cares about.

So getting a 120Hz monitor or 4K TV to display on doesn't make your 'game place' 120FPS or 4000FPS (remember the human eye only perceives 60FPS anyway, the rest is lost). What it DOES do is during the 'movement' (dodging left, swinging on a vine, etc.) more 'smooth' or realistic (often referred to with disdain as the 'Soap Opera' effect as they use higher FPS video then normal broadcast TV). Also for us OLDER folks, it makes it more clearer to see your foot move in the 'bush' to avoid getting headshot, when we are talking only a few pixels young people 'twitch' to and we can't "see any difference" when we look.

What will improve the FPS of a game (if that is your goal) is a MATCHING performance across your hardware of the PC. This is a heavy investment, where your matching the speed of a storage unit (7200RPM HDD) to the speed of RAM (DDR3) to a decent CPU (i5 or i7) and the appropriate GPU that matches all up together when playing.
 

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