Are game explosions more cpu dependent or gpu dependent?

Solution


Most visual effects, explosions included, are entirely GPU dependant.

There are a number of mechanisms for visual effects such as explosions. The most primitive of which involves stencilling sprites (two dimensional textured objects) in the area, while the most complex involve a chain of vertex -> geometry -> pixel shaders. Regardless of the mechanism, it's almost always done on the GPU unless the game performs those operations entirely in software for other reasons.

Many games will often tie nice visuals in with gameplay action, such as an explosion hurling a barrel across the street which may or may...


With better GPU like GTX-770 yes it will stop dropping FPS.
You can also lower AA in gaming it will increase your FPS :)
 

allhandsofsorrow

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Would getting another gtx 760 and make it sli make it a constant 60 fps all the time?

 


Most visual effects, explosions included, are entirely GPU dependant.

There are a number of mechanisms for visual effects such as explosions. The most primitive of which involves stencilling sprites (two dimensional textured objects) in the area, while the most complex involve a chain of vertex -> geometry -> pixel shaders. Regardless of the mechanism, it's almost always done on the GPU unless the game performs those operations entirely in software for other reasons.

Many games will often tie nice visuals in with gameplay action, such as an explosion hurling a barrel across the street which may or may not kill the player on impact. These are two independent operations, the rendering of the explosion through a shader mechanism, and the calculation of the barrel's position over time using rigid body dynamics. The former is done on the GPU, while the later is traditionally done on the CPU.
 
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