trace process memory

terrabite

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Mar 6, 2014
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I'm trying to isolate certain values of a game so that i can make a program to increase the spawn rate but i have little experience at this whole memory hacking game so I'm looking for pointers. I'm wondering can i track the execution of the process as it runs? I can't find this info in Google and I'm guessing I'm not searching for the right things. Any one have any pointers
 
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pointer: quit while you're ahead. If this program is protected by any sort of anti-cheat technology you should really quit before you get yourself banned.

Memory editing used to be a pretty popular cheat vector about a decade ago until game designers got wise and started not only hiding data better but also looking for programs that edit memory. If the game...


pointer: quit while you're ahead. If this program is protected by any sort of anti-cheat technology you should really quit before you get yourself banned.

Memory editing used to be a pretty popular cheat vector about a decade ago until game designers got wise and started not only hiding data better but also looking for programs that edit memory. If the game designer doesn't want you messing around with something, you're not going to be able to change it. Trying to step through the program is going to be impossible to do without the debug symbols, and unless the source code is available you won't get your hands on those.

In any case, entity spawning is typically driven by an event loop. Even if you could find the original memory address that's used to configure it, changing that value won't necessarily alter the event loop.

 
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